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    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [DXVK] Dauntless Helmets rendering incorrectly on Vega, works in AMDVLK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108105">bug 108105</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEEDINFO
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [DXVK] Dauntless Helmets rendering incorrectly on Vega, works in AMDVLK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108105#c14">Comment # 14</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [DXVK] Dauntless Helmets rendering incorrectly on Vega, works in AMDVLK"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108105">bug 108105</a>
              from <span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span></b>
        <pre>Now fixed.

commit 91533e99d40c335134a635deaee79c726bb618f0
Author: Nicolai Haehnle <<a href="mailto:nhaehnle@gmail.com">nhaehnle@gmail.com</a>>
Date:   Wed Oct 31 13:26:48 2018 +0000

    AMDGPU: Remove PHI loop condition optimization

    Summary:
    The optimization to early break out of loops if all threads are dead was
    never fully implemented.

    But the PHI node analyzing is actually causing a number of problems, so
    remove all the extra code for it.

    (This does actually regress code quality in a few places because it
     ends up relying more heavily on phi's of i1, which we don't do a
     great job with. However, since it fixes real bugs in the wild, we
     should take this change. I have some prototype changes to improve
     i1 lowering in general -- not just for control flow -- which should
     help recover the code quality, I just need to make those changes
     fit for general consumption. -- Nicolai)

    Change-Id: I6fc6c6c8961857ac6009fcfb9f7e5e48dc23fbb1
    Patch-by: Christian König <<a href="mailto:christian.koenig@amd.com">christian.koenig@amd.com</a>>

    Reviewers: arsenm, rampitec, tpr

    Subscribers: kzhuravl, jvesely, wdng, yaxunl, dstuttard, t-tye,
llvm-commits

    Differential Revision: <a href="https://reviews.llvm.org/D53359">https://reviews.llvm.org/D53359</a>

    git-svn-id: <a href="https://llvm.org/svn/llvm-project/llvm/trunk@345718">https://llvm.org/svn/llvm-project/llvm/trunk@345718</a>
91177308-0d34-0410-b5e6-96231b3b80d8</pre>
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