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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - radv: LLVM 8.0 breaks lighting in Mass Effect Andromeda"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108611">108611</a>
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<th>Summary</th>
<td>radv: LLVM 8.0 breaks lighting in Mass Effect Andromeda
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Vulkan/radeon
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>philip.rebohle@tu-dortmund.de
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
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<pre>Hello,
as stated in the title, when building mesa (both latest -git and 18.2.3)
against LLVM 8, Lighting in Mass Effect Andromeda is broken; there are blocky
artifacts. Applying <a href="https://reviews.llvm.org/D53359">https://reviews.llvm.org/D53359</a> does not solve the issue.
This renderdoc capture shows the problem, recorded with Renderdoc 1.1 (stable)
on Polaris:
<a href="https://mega.nz/#!4Hwm0KTQ!lT7cqh_h04ZEIRQ_VoTXw8J3PXzUc0RnxRxtwUe68sU">https://mega.nz/#!4Hwm0KTQ!lT7cqh_h04ZEIRQ_VoTXw8J3PXzUc0RnxRxtwUe68sU</a>
With LLVM 7, everything renders correctly.</pre>
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