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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - OSMesaGetDepthBuffer flipped vertically"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108853">108853</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>OSMesaGetDepthBuffer flipped vertically
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>18.2
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/OSMesa
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>popinet@basilisk.fr
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When installing OSMesa using

./configure --prefix=$install_dir                 \
    --enable-opengl --disable-gles1 --disable-gles2   \
    --disable-va --disable-xvmc --disable-vdpau       \
    --enable-shared-glapi                             \
    --disable-texture-float                           \
    --with-gallium-drivers=swrast                 \
    --disable-dri --with-dri-drivers=                 \
    --disable-egl --with-platforms= --disable-gbm \
    --enable-glx    --with-platforms=x11              \
    --disable-osmesa --enable-gallium-osmesa

i.e. using the gallium osmesa implementation, the depth buffer returned by
OSMesaGetDepthBuffer is flipped vertically relative to the OSMesa framebuffer.

Using the non-gallium osmesa implementation returns a depth buffer correctly
aligned with the framebuffer.

The gallium-returned depth buffer can be fixed using something like:

fbdepth_t * framebuffer_depth (framebuffer * p)
{
  unsigned int * depth;
  GLint width, height, bytesPerValue;
  OSMesaGetDepthBuffer (p->ctx, &width, &height, &bytesPerValue,
                        (void **)&depth);
  assert (p->width == width && p->height == height && bytesPerValue == 4);
  assert (sizeof(fbdepth_t) == bytesPerValue);
#if GALLIUM
  // fix for bug in gallium/libosmesa
  // the depth buffer is flipped vertically
  for (GLint j = 0; j < height/2; j++)
    for (GLint i = 0; i < width; i++) {
      unsigned int tmp = depth[j*width + i];
      depth[j*width + i] = depth[(height - 1 - j)*width + i];
      depth[(height - 1 - j)*width + i] = tmp;
    }
#endif // GALLIUM
  return depth;
}</pre>
        </div>
      </p>


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