<div dir="ltr"><div dir="ltr"><div>I have this issue on radeonsi as well, but the bad commit is:</div><div><br></div><div>commit f1998e15ffccf260552bf559abe1a733a8ce990e<br>Author: Erik Faye-Lund <<a href="mailto:erik.faye-lund@collabora.com">erik.faye-lund@collabora.com</a>><br>Date: Wed Nov 21 20:09:46 2018 +0100<br><br> mesa/main: remove ARB suffix from glGetnTexImage<br> <br> This function has been core since OpenGL 4.3, so naming the<br> implementation and reporting erros using an ARB-suffix can be<br> confusing.<br> <br> Signed-off-by: Erik Faye-Lund <<a href="mailto:erik.faye-lund@collabora.com">erik.faye-lund@collabora.com</a>><br> Reviewed-by: Juan A. Suarez <<a href="mailto:jasuarez@igalia.com">jasuarez@igalia.com</a>><br></div><div><br></div><div>Reverting the commit fixes supertuxkart.<br></div><div><br></div><div>Marek<br></div></div></div><br><div class="gmail_quote"><div dir="ltr">On Mon, Nov 26, 2018 at 1:40 PM Erik Faye-Lund <<a href="mailto:erik.faye-lund@collabora.com">erik.faye-lund@collabora.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On Mon, 2018-05-07 at 08:14 +0200, <a href="mailto:Mathias.Froehlich@gmx.net" target="_blank">Mathias.Froehlich@gmx.net</a> wrote:<br>
> From: Mathias Fröhlich <<a href="mailto:mathias.froehlich@web.de" target="_blank">mathias.froehlich@web.de</a>><br>
> <br>
> Finally make use of the binding information in the VAO when<br>
> setting up arrays for draw.<br>
> <br>
> v2: Emit less relocations also for interleaved userspace arrays.<br>
> <br>
> Signed-off-by: Mathias Fröhlich <<a href="mailto:Mathias.Froehlich@web.de" target="_blank">Mathias.Froehlich@web.de</a>><br>
<br>
I know this is *very* late notice, but this commit broke Super Tux Kart<br>
on VirGL. Both the player-models as as well as the level data renders<br>
with gibberish vertex positions since this commit.<br>
<br>
The fix that Rob Clark did on top does not fix the problem (and<br>
shouldn't have; VirGL doesn't use NIR).<br>
<br>
> ---<br>
> src/mesa/state_tracker/st_atom_array.c | 432 ++++++++---------------<br>
> ----------<br>
> 1 file changed, 107 insertions(+), 325 deletions(-)<br>
> <br>
> diff --git a/src/mesa/state_tracker/st_atom_array.c<br>
> b/src/mesa/state_tracker/st_atom_array.c<br>
> index 2fd67e8d84..6b39b4186d 100644<br>
> --- a/src/mesa/state_tracker/st_atom_array.c<br>
> +++ b/src/mesa/state_tracker/st_atom_array.c<br>
> @@ -48,6 +48,7 @@<br>
> #include "main/bufferobj.h"<br>
> #include "main/glformats.h"<br>
> #include "main/varray.h"<br>
> +#include "main/arrayobj.h"<br>
> <br>
> /* vertex_formats[gltype - GL_BYTE][integer*2 + normalized][size -<br>
> 1] */<br>
> static const uint16_t vertex_formats[][4][4] = {<br>
> @@ -306,79 +307,6 @@ st_pipe_vertex_format(const struct<br>
> gl_array_attributes *attrib)<br>
> return vertex_formats[type - GL_BYTE][index][size-1];<br>
> }<br>
> <br>
> -static const struct gl_vertex_array *<br>
> -get_client_array(const struct gl_vertex_array *arrays,<br>
> - unsigned mesaAttr)<br>
> -{<br>
> - /* st_program uses 0xffffffff to denote a double placeholder<br>
> attribute */<br>
> - if (mesaAttr == ST_DOUBLE_ATTRIB_PLACEHOLDER)<br>
> - return NULL;<br>
> - return &arrays[mesaAttr];<br>
> -}<br>
> -<br>
> -/**<br>
> - * Examine the active arrays to determine if we have interleaved<br>
> - * vertex arrays all living in one VBO, or all living in user space.<br>
> - */<br>
> -static GLboolean<br>
> -is_interleaved_arrays(const struct st_vertex_program *vp,<br>
> - const struct gl_vertex_array *arrays,<br>
> - unsigned num_inputs)<br>
> -{<br>
> - GLuint attr;<br>
> - const struct gl_buffer_object *firstBufObj = NULL;<br>
> - GLint firstStride = -1;<br>
> - const GLubyte *firstPtr = NULL;<br>
> - GLboolean userSpaceBuffer = GL_FALSE;<br>
> -<br>
> - for (attr = 0; attr < num_inputs; attr++) {<br>
> - const struct gl_vertex_array *array;<br>
> - const struct gl_vertex_buffer_binding *binding;<br>
> - const struct gl_array_attributes *attrib;<br>
> - const GLubyte *ptr;<br>
> - const struct gl_buffer_object *bufObj;<br>
> - GLsizei stride;<br>
> -<br>
> - array = get_client_array(arrays, vp->index_to_input[attr]);<br>
> - if (!array)<br>
> - continue;<br>
> -<br>
> - binding = array->BufferBinding;<br>
> - attrib = array->VertexAttrib;<br>
> - stride = binding->Stride; /* in bytes */<br>
> - ptr = _mesa_vertex_attrib_address(attrib, binding);<br>
> -<br>
> - /* To keep things simple, don't allow interleaved zero-stride<br>
> attribs. */<br>
> - if (stride == 0)<br>
> - return false;<br>
> -<br>
> - bufObj = binding->BufferObj;<br>
> - if (attr == 0) {<br>
> - /* save info about the first array */<br>
> - firstStride = stride;<br>
> - firstPtr = ptr;<br>
> - firstBufObj = bufObj;<br>
> - userSpaceBuffer = !_mesa_is_bufferobj(bufObj);<br>
> - }<br>
> - else {<br>
> - /* check if other arrays interleave with the first, in same<br>
> buffer */<br>
> - if (stride != firstStride)<br>
> - return GL_FALSE; /* strides don't match */<br>
> -<br>
> - if (bufObj != firstBufObj)<br>
> - return GL_FALSE; /* arrays in different VBOs */<br>
> -<br>
> - if (llabs(ptr - firstPtr) > firstStride)<br>
> - return GL_FALSE; /* arrays start too far apart */<br>
> -<br>
> - if ((!_mesa_is_bufferobj(bufObj)) != userSpaceBuffer)<br>
> - return GL_FALSE; /* mix of VBO and user-space arrays */<br>
> - }<br>
> - }<br>
> -<br>
> - return GL_TRUE;<br>
> -}<br>
> -<br>
> static void init_velement(struct pipe_vertex_element *velement,<br>
> int src_offset, int format,<br>
> int instance_divisor, int vbo_index)<br>
> @@ -392,13 +320,14 @@ static void init_velement(struct<br>
> pipe_vertex_element *velement,<br>
> <br>
> static void init_velement_lowered(const struct st_vertex_program<br>
> *vp,<br>
> struct pipe_vertex_element<br>
> *velements,<br>
> - int src_offset, int format,<br>
> - int instance_divisor, int<br>
> vbo_index,<br>
> - int nr_components, GLboolean<br>
> doubles,<br>
> - GLuint *attr_idx)<br>
> + const struct gl_array_attributes<br>
> *attrib,<br>
> + int src_offset, int<br>
> instance_divisor,<br>
> + int vbo_index, int idx)<br>
> {<br>
> - int idx = *attr_idx;<br>
> - if (doubles) {<br>
> + const unsigned format = st_pipe_vertex_format(attrib);<br>
> + const GLubyte nr_components = attrib->Size;<br>
> +<br>
> + if (attrib->Doubles) {<br>
> int lower_format;<br>
> <br>
> if (nr_components < 2)<br>
> @@ -427,15 +356,11 @@ static void init_velement_lowered(const struct<br>
> st_vertex_program *vp,<br>
> init_velement(&velements[idx], src_offset,<br>
> PIPE_FORMAT_R32G32_UINT,<br>
> instance_divisor, vbo_index);<br>
> }<br>
> -<br>
> - idx++;<br>
> }<br>
> } else {<br>
> init_velement(&velements[idx], src_offset,<br>
> format, instance_divisor, vbo_index);<br>
> - idx++;<br>
> }<br>
> - *attr_idx = idx;<br>
> }<br>
> <br>
> static void<br>
> @@ -457,274 +382,131 @@ set_vertex_attribs(struct st_context *st,<br>
> cso_set_vertex_elements(cso, num_velements, velements);<br>
> }<br>
> <br>
> -/**<br>
> - * Set up for drawing interleaved arrays that all live in one VBO<br>
> - * or all live in user space.<br>
> - * \param vbuffer returns vertex buffer info<br>
> - * \param velements returns vertex element info<br>
> - */<br>
> -static void<br>
> -setup_interleaved_attribs(struct st_context *st,<br>
> - const struct st_vertex_program *vp,<br>
> - const struct gl_vertex_array *arrays,<br>
> - unsigned num_inputs)<br>
> -{<br>
> - struct pipe_vertex_buffer vbuffer;<br>
> - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}};<br>
> - GLuint attr;<br>
> - const GLubyte *low_addr = NULL;<br>
> - GLboolean usingVBO; /* all arrays in a VBO? */<br>
> - struct gl_buffer_object *bufobj;<br>
> - GLsizei stride;<br>
> -<br>
> - /* Find the lowest address of the arrays we're drawing,<br>
> - * Init bufobj and stride.<br>
> - */<br>
> - if (num_inputs) {<br>
> - const struct gl_vertex_array *array;<br>
> - const struct gl_vertex_buffer_binding *binding;<br>
> - const struct gl_array_attributes *attrib;<br>
> -<br>
> - array = get_client_array(arrays, vp->index_to_input[0]);<br>
> - assert(array);<br>
> -<br>
> - binding = array->BufferBinding;<br>
> - attrib = array->VertexAttrib;<br>
> -<br>
> - /* Since we're doing interleaved arrays, we know there'll be<br>
> at most<br>
> - * one buffer object and the stride will be the same for all<br>
> arrays.<br>
> - * Grab them now.<br>
> - */<br>
> - bufobj = binding->BufferObj;<br>
> - stride = binding->Stride;<br>
> -<br>
> - low_addr = _mesa_vertex_attrib_address(attrib, binding);<br>
> -<br>
> - for (attr = 1; attr < num_inputs; attr++) {<br>
> - const GLubyte *start;<br>
> - array = get_client_array(arrays, vp->index_to_input[attr]);<br>
> - if (!array)<br>
> - continue;<br>
> - binding = array->BufferBinding;<br>
> - attrib = array->VertexAttrib;<br>
> - start = _mesa_vertex_attrib_address(attrib, binding);<br>
> - low_addr = MIN2(low_addr, start);<br>
> - }<br>
> - }<br>
> - else {<br>
> - /* not sure we'll ever have zero inputs, but play it safe */<br>
> - bufobj = NULL;<br>
> - stride = 0;<br>
> - low_addr = 0;<br>
> - }<br>
> -<br>
> - /* are the arrays in user space? */<br>
> - usingVBO = _mesa_is_bufferobj(bufobj);<br>
> -<br>
> - for (attr = 0; attr < num_inputs;) {<br>
> - const struct gl_vertex_array *array;<br>
> - const struct gl_vertex_buffer_binding *binding;<br>
> - const struct gl_array_attributes *attrib;<br>
> - const GLubyte *ptr;<br>
> - unsigned src_offset;<br>
> - unsigned src_format;<br>
> -<br>
> - array = get_client_array(arrays, vp->index_to_input[attr]);<br>
> - assert(array);<br>
> -<br>
> - binding = array->BufferBinding;<br>
> - attrib = array->VertexAttrib;<br>
> - ptr = _mesa_vertex_attrib_address(attrib, binding);<br>
> -<br>
> - src_offset = (unsigned) (ptr - low_addr);<br>
> -<br>
> - src_format = st_pipe_vertex_format(attrib);<br>
> -<br>
> - init_velement_lowered(vp, velements, src_offset, src_format,<br>
> - binding->InstanceDivisor, 0,<br>
> - attrib->Size, attrib->Doubles, &attr);<br>
> - }<br>
> -<br>
> - /*<br>
> - * Return the vbuffer info and setup user-space attrib info, if<br>
> needed.<br>
> - */<br>
> - if (num_inputs == 0) {<br>
> - /* just defensive coding here */<br>
> - vbuffer.buffer.resource = NULL;<br>
> - vbuffer.is_user_buffer = false;<br>
> - vbuffer.buffer_offset = 0;<br>
> - vbuffer.stride = 0;<br>
> - }<br>
> - else if (usingVBO) {<br>
> - /* all interleaved arrays in a VBO */<br>
> - struct st_buffer_object *stobj = st_buffer_object(bufobj);<br>
> -<br>
> - if (!stobj || !stobj->buffer) {<br>
> - st->vertex_array_out_of_memory = true;<br>
> - return; /* out-of-memory error probably */<br>
> - }<br>
> -<br>
> - vbuffer.buffer.resource = stobj->buffer;<br>
> - vbuffer.is_user_buffer = false;<br>
> - vbuffer.buffer_offset = pointer_to_offset(low_addr);<br>
> - vbuffer.stride = stride;<br>
> - }<br>
> - else {<br>
> - /* all interleaved arrays in user memory */<br>
> - vbuffer.buffer.user = low_addr;<br>
> - vbuffer.is_user_buffer = !!low_addr; /* if NULL, then unbind<br>
> */<br>
> - vbuffer.buffer_offset = 0;<br>
> - vbuffer.stride = stride;<br>
> -<br>
> - if (low_addr)<br>
> - st->draw_needs_minmax_index = true;<br>
> - }<br>
> -<br>
> - set_vertex_attribs(st, &vbuffer, num_inputs ? 1 : 0,<br>
> - velements, num_inputs);<br>
> -}<br>
> -<br>
> -/**<br>
> - * Set up a separate pipe_vertex_buffer and pipe_vertex_element for<br>
> each<br>
> - * vertex attribute.<br>
> - * \param vbuffer returns vertex buffer info<br>
> - * \param velements returns vertex element info<br>
> - */<br>
> -static void<br>
> -setup_non_interleaved_attribs(struct st_context *st,<br>
> - const struct st_vertex_program *vp,<br>
> - const struct gl_vertex_array *arrays,<br>
> - unsigned num_inputs)<br>
> +void st_update_array(struct st_context *st)<br>
> {<br>
> struct gl_context *ctx = st->ctx;<br>
> + /* vertex program validation must be done before this */<br>
> + const struct st_vertex_program *vp = st->vp;<br>
> + /* _NEW_PROGRAM, ST_NEW_VS_STATE */<br>
> + const GLbitfield inputs_read = st->vp_variant->vert_attrib_mask;<br>
> + const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO;<br>
> + const ubyte *input_to_index = vp->input_to_index;<br>
> +<br>
> struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];<br>
> - struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}};<br>
> + struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];<br>
> unsigned num_vbuffers = 0;<br>
> - unsigned unref_buffers = 0;<br>
> - GLuint attr;<br>
> -<br>
> - for (attr = 0; attr < num_inputs;) {<br>
> - const unsigned mesaAttr = vp->index_to_input[attr];<br>
> - const struct gl_vertex_array *array;<br>
> - const struct gl_vertex_buffer_binding *binding;<br>
> - const struct gl_array_attributes *attrib;<br>
> - struct gl_buffer_object *bufobj;<br>
> - GLsizei stride;<br>
> - unsigned src_format;<br>
> - unsigned bufidx;<br>
> -<br>
> - array = get_client_array(arrays, mesaAttr);<br>
> - assert(array);<br>
> -<br>
> - bufidx = num_vbuffers++;<br>
> -<br>
> - binding = array->BufferBinding;<br>
> - attrib = array->VertexAttrib;<br>
> - stride = binding->Stride;<br>
> - bufobj = binding->BufferObj;<br>
> -<br>
> - if (_mesa_is_bufferobj(bufobj)) {<br>
> - /* Attribute data is in a VBO.<br>
> - * Recall that for VBOs, the gl_vertex_array->Ptr field is<br>
> - * really an offset from the start of the VBO, not a<br>
> pointer.<br>
> - */<br>
> - struct st_buffer_object *stobj = st_buffer_object(bufobj);<br>
> <br>
> + st->vertex_array_out_of_memory = FALSE;<br>
> + st->draw_needs_minmax_index = false;<br>
> +<br>
> + /* _NEW_PROGRAM */<br>
> + /* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */<br>
> + /* Process attribute array data. */<br>
> + GLbitfield mask = inputs_read & _mesa_draw_array_bits(ctx);<br>
> + while (mask) {<br>
> + /* The attribute index to start pulling a binding */<br>
> + const gl_vert_attrib i = ffs(mask) - 1;<br>
> + const struct gl_vertex_buffer_binding *const binding<br>
> + = _mesa_draw_buffer_binding(vao, i);<br>
> + const unsigned bufidx = num_vbuffers++;<br>
> +<br>
> + if (_mesa_is_bufferobj(binding->BufferObj)) {<br>
> + struct st_buffer_object *stobj = st_buffer_object(binding-<br>
> >BufferObj);<br>
> if (!stobj || !stobj->buffer) {<br>
> st->vertex_array_out_of_memory = true;<br>
> return; /* out-of-memory error probably */<br>
> }<br>
> <br>
> + /* Set the binding */<br>
> vbuffer[bufidx].buffer.resource = stobj->buffer;<br>
> vbuffer[bufidx].is_user_buffer = false;<br>
> - vbuffer[bufidx].buffer_offset =<br>
> - binding->Offset + attrib->RelativeOffset;<br>
> + vbuffer[bufidx].buffer_offset =<br>
> _mesa_draw_binding_offset(binding);<br>
> + } else {<br>
> + /* Set the binding */<br>
> + const void *ptr = (const void<br>
> *)_mesa_draw_binding_offset(binding);<br>
> + vbuffer[bufidx].buffer.user = ptr;<br>
> + vbuffer[bufidx].is_user_buffer = true;<br>
> + vbuffer[bufidx].buffer_offset = 0;<br>
> +<br>
> + if (!binding->InstanceDivisor)<br>
> + st->draw_needs_minmax_index = true;<br>
> }<br>
> - else {<br>
> - if (stride == 0) {<br>
> - unsigned size = attrib->_ElementSize;<br>
> - /* This is optimal for GPU cache line usage if the<br>
> upload size<br>
> - * is <= cache line size.<br>
> - */<br>
> - unsigned alignment = util_next_power_of_two(size);<br>
> -<br>
> - assert(attrib->Ptr);<br>
> - vbuffer[bufidx].buffer.user = attrib->Ptr;<br>
> - void *ptr = attrib->Ptr ? (void*)attrib->Ptr :<br>
> - (void*)ctx-<br>
> >Current.Attrib[mesaAttr];<br>
> -<br>
> - vbuffer[bufidx].is_user_buffer = false;<br>
> - vbuffer[bufidx].buffer.resource = NULL;<br>
> -<br>
> - /* Use const_uploader for zero-stride vertex attributes,<br>
> because<br>
> - * it may use a better memory placement than<br>
> stream_uploader.<br>
> - * The reason is that zero-stride attributes can be<br>
> fetched many<br>
> - * times (thousands of times), so a better placement is<br>
> going to<br>
> - * perform better.<br>
> - *<br>
> - * Upload the maximum possible size, which is 4x<br>
> GLdouble = 32.<br>
> - */<br>
> - u_upload_data(st->can_bind_const_buffer_as_vertex ?<br>
> - st->pipe->const_uploader :<br>
> - st->pipe->stream_uploader,<br>
> - 0, size, alignment, ptr,<br>
> - &vbuffer[bufidx].buffer_offset,<br>
> - &vbuffer[bufidx].buffer.resource);<br>
> - unref_buffers |= 1u << bufidx;<br>
> - } else {<br>
> - assert(attrib->Ptr);<br>
> - vbuffer[bufidx].buffer.user = attrib->Ptr;<br>
> - vbuffer[bufidx].is_user_buffer = true;<br>
> - vbuffer[bufidx].buffer_offset = 0;<br>
> -<br>
> - if (!binding->InstanceDivisor)<br>
> - st->draw_needs_minmax_index = true;<br>
> - }<br>
> + vbuffer[bufidx].stride = binding->Stride; /* in bytes */<br>
> +<br>
> + const GLbitfield boundmask =<br>
> _mesa_draw_bound_attrib_bits(binding);<br>
> + GLbitfield attrmask = mask & boundmask;<br>
> + /* Mark the those attributes as processed */<br>
> + mask &= ~boundmask;<br>
> + /* We can assume that we have array for the binding */<br>
> + assert(attrmask);<br>
> + /* Walk attributes belonging to the binding */<br>
> + while (attrmask) {<br>
> + const gl_vert_attrib attr = u_bit_scan(&attrmask);<br>
> + const struct gl_array_attributes *const attrib<br>
> + = _mesa_draw_array_attrib(vao, attr);<br>
> + const GLuint off =<br>
> _mesa_draw_attributes_relative_offset(attrib);<br>
> + init_velement_lowered(vp, velements, attrib, off,<br>
> + binding->InstanceDivisor, bufidx,<br>
> + input_to_index[attr]);<br>
> }<br>
> + }<br>
> <br>
> - /* common-case setup */<br>
> - vbuffer[bufidx].stride = stride; /* in bytes */<br>
> + const unsigned first_current_vbuffer = num_vbuffers;<br>
> + /* _NEW_PROGRAM | _NEW_CURRENT_ATTRIB */<br>
> + /* Process values that should have better been uniforms in the<br>
> application */<br>
> + GLbitfield curmask = inputs_read & _mesa_draw_current_bits(ctx);<br>
> + if (curmask) {<br>
> + /* For each attribute, upload the maximum possible size. */<br>
> + GLubyte data[VERT_ATTRIB_MAX*sizeof(GLdouble)*4];<br>
> + GLubyte *cursor = data;<br>
> + const unsigned bufidx = num_vbuffers++;<br>
> + unsigned max_alignment = 1;<br>
> +<br>
> + while (curmask) {<br>
> + const gl_vert_attrib attr = u_bit_scan(&curmask);<br>
> + const struct gl_array_attributes *const attrib<br>
> + = _mesa_draw_current_attrib(ctx, attr);<br>
> + const unsigned size = attrib->_ElementSize;<br>
> + const unsigned alignment = util_next_power_of_two(size);<br>
> + max_alignment = MAX2(max_alignment, alignment);<br>
> + memcpy(cursor, attrib->Ptr, size);<br>
> + if (alignment != size)<br>
> + memset(cursor + size, 0, alignment - size);<br>
> +<br>
> + init_velement_lowered(vp, velements, attrib, cursor - data,<br>
> 0,<br>
> + bufidx, input_to_index[attr]);<br>
> +<br>
> + cursor += alignment;<br>
> + }<br>
> <br>
> - src_format = st_pipe_vertex_format(attrib);<br>
> + vbuffer[bufidx].is_user_buffer = false;<br>
> + vbuffer[bufidx].buffer.resource = NULL;<br>
> + /* vbuffer[bufidx].buffer_offset is set below */<br>
> + vbuffer[bufidx].stride = 0;<br>
> <br>
> - init_velement_lowered(vp, velements, 0, src_format,<br>
> - binding->InstanceDivisor, bufidx,<br>
> - attrib->Size, attrib->Doubles, &attr);<br>
> + /* Use const_uploader for zero-stride vertex attributes,<br>
> because<br>
> + * it may use a better memory placement than stream_uploader.<br>
> + * The reason is that zero-stride attributes can be fetched<br>
> many<br>
> + * times (thousands of times), so a better placement is going<br>
> to<br>
> + * perform better.<br>
> + */<br>
> + u_upload_data(st->can_bind_const_buffer_as_vertex ?<br>
> + st->pipe->const_uploader :<br>
> + st->pipe->stream_uploader,<br>
> + 0, cursor - data, max_alignment, data,<br>
> + &vbuffer[bufidx].buffer_offset,<br>
> + &vbuffer[bufidx].buffer.resource);<br>
> }<br>
> <br>
> if (!ctx->Const.AllowMappedBuffersDuringExecution) {<br>
> u_upload_unmap(st->pipe->stream_uploader);<br>
> }<br>
> <br>
> + const unsigned num_inputs = st->vp_variant->num_inputs;<br>
> set_vertex_attribs(st, vbuffer, num_vbuffers, velements,<br>
> num_inputs);<br>
> <br>
> /* Unreference uploaded zero-stride vertex buffers. */<br>
> - while (unref_buffers) {<br>
> - unsigned i = u_bit_scan(&unref_buffers);<br>
> + for (unsigned i = first_current_vbuffer; i < num_vbuffers; ++i) {<br>
> pipe_resource_reference(&vbuffer[i].buffer.resource, NULL);<br>
> }<br>
> }<br>
> -<br>
> -void st_update_array(struct st_context *st)<br>
> -{<br>
> - struct gl_context *ctx = st->ctx;<br>
> - const struct gl_vertex_array *arrays = ctx->Array._DrawArrays;<br>
> - const struct st_vertex_program *vp;<br>
> - unsigned num_inputs;<br>
> -<br>
> - st->vertex_array_out_of_memory = FALSE;<br>
> - st->draw_needs_minmax_index = false;<br>
> -<br>
> - /* No drawing has been done yet, so do nothing. */<br>
> - if (!arrays)<br>
> - return;<br>
> -<br>
> - /* vertex program validation must be done before this */<br>
> - vp = st->vp;<br>
> - num_inputs = st->vp_variant->num_inputs;<br>
> -<br>
> - if (is_interleaved_arrays(vp, arrays, num_inputs))<br>
> - setup_interleaved_attribs(st, vp, arrays, num_inputs);<br>
> - else<br>
> - setup_non_interleaved_attribs(st, vp, arrays, num_inputs);<br>
> -}<br>
<br>
_______________________________________________<br>
mesa-dev mailing list<br>
<a href="mailto:mesa-dev@lists.freedesktop.org" target="_blank">mesa-dev@lists.freedesktop.org</a><br>
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev" rel="noreferrer" target="_blank">https://lists.freedesktop.org/mailman/listinfo/mesa-dev</a><br>
</blockquote></div>