<div dir="ltr"><div>The closed driver treats it the same as textureGather.</div><div><br></div><div>Marek<br></div><div><br><div class="gmail_quote"><div dir="ltr">On Wed, Nov 28, 2018 at 8:58 PM Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu">imirkin@alum.mit.edu</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Series is<br>
<br>
Reviewed-by: Ilia Mirkin <<a href="mailto:imirkin@alum.mit.edu" target="_blank">imirkin@alum.mit.edu</a>><br>
<br>
Note that AMD_texture_texture4 is only defined for single-component<br>
textures (not even RED allowed due to the age of the ext -- only ALPHA<br>
/ LUMINANCE / DEPTH_COMPONENT / INTENSITY) -- but it doesn't say what<br>
will happen when a "bad" texture is supplied. I guess it's reasonable<br>
to take the ARB_texture_gather interpretation as if the driver<br>
reported MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB == 1, i.e. it's the<br>
user's fault if something doesn't work.<br>
<br>
-ilia<br>
On Wed, Nov 28, 2018 at 8:22 PM Marek Olšák <<a href="mailto:maraeo@gmail.com" target="_blank">maraeo@gmail.com</a>> wrote:<br>
><br>
> From: Marek Olšák <<a href="mailto:marek.olsak@amd.com" target="_blank">marek.olsak@amd.com</a>><br>
><br>
> because the closed driver exposes it. Tested by piglit.<br>
> ---<br>
> docs/relnotes/19.0.0.html | 1 +<br>
> src/compiler/glsl/builtin_functions.cpp | 10 ++++++++++<br>
> src/compiler/glsl/glsl_parser_extras.cpp | 1 +<br>
> src/compiler/glsl/glsl_parser_extras.h | 2 ++<br>
> src/mesa/main/extensions_table.h | 1 +<br>
> 5 files changed, 15 insertions(+)<br>
><br>
> diff --git a/docs/relnotes/19.0.0.html b/docs/relnotes/19.0.0.html<br>
> index d10bd2cf720..bc1776e8f4e 100644<br>
> --- a/docs/relnotes/19.0.0.html<br>
> +++ b/docs/relnotes/19.0.0.html<br>
> @@ -32,20 +32,21 @@ Compatibility contexts may report a lower version depending on each driver.<br>
><br>
> <h2>SHA256 checksums</h2><br>
> <pre><br>
> TBD.<br>
> </pre><br>
><br>
><br>
> <h2>New features</h2><br>
><br>
> <ul><br>
> +<li>GL_AMD_texture_texture4 on all GL 4.0 drivers.</li><br>
> <li>GL_EXT_shader_implicit_conversions on all drivers (ES extension).</li><br>
> <li>GL_EXT_texture_compression_bptc on all GL 4.0 drivers (ES extension).<li><br>
> <li>GL_EXT_texture_compression_rgtc on all GL 3.0 drivers (ES extension).<li><br>
> <li>GL_EXT_texture_view on drivers supporting texture views (ES extension).<li><br>
> <li>GL_OES_texture_view on drivers supporting texture views (ES extension).</li><br>
> </ul><br>
><br>
> <h2>Bug fixes</h2><br>
><br>
> <ul><br>
> diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp<br>
> index 5650365d1d5..62fbe10c623 100644<br>
> --- a/src/compiler/glsl/builtin_functions.cpp<br>
> +++ b/src/compiler/glsl/builtin_functions.cpp<br>
> @@ -411,20 +411,26 @@ texture_query_lod(const _mesa_glsl_parse_state *state)<br>
> static bool<br>
> texture_gather_cube_map_array(const _mesa_glsl_parse_state *state)<br>
> {<br>
> return state->is_version(400, 320) ||<br>
> state->ARB_texture_gather_enable ||<br>
> state->ARB_gpu_shader5_enable ||<br>
> state->EXT_texture_cube_map_array_enable ||<br>
> state->OES_texture_cube_map_array_enable;<br>
> }<br>
><br>
> +static bool<br>
> +texture_texture4(const _mesa_glsl_parse_state *state)<br>
> +{<br>
> + return state->AMD_texture_texture4_enable;<br>
> +}<br>
> +<br>
> static bool<br>
> texture_gather_or_es31(const _mesa_glsl_parse_state *state)<br>
> {<br>
> return state->is_version(400, 310) ||<br>
> state->ARB_texture_gather_enable ||<br>
> state->ARB_gpu_shader5_enable;<br>
> }<br>
><br>
> /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.<br>
> * used for relaxation of const offset requirements.<br>
> @@ -2895,20 +2901,24 @@ builtin_builder::create_builtins()<br>
> NULL);<br>
><br>
> add_function("shadow2DRectGradARB",<br>
> _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec3_type),<br>
> NULL);<br>
><br>
> add_function("shadow2DRectProjGradARB",<br>
> _texture(ir_txd, shader_texture_lod_and_rect, glsl_type::vec4_type, glsl_type::sampler2DRectShadow_type, glsl_type::vec4_type, TEX_PROJECT),<br>
> NULL);<br>
><br>
> + add_function("texture4",<br>
> + _texture(ir_tg4, texture_texture4, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type),<br>
> + NULL);<br>
> +<br>
> add_function("textureGather",<br>
> _texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2D_type, glsl_type::vec2_type),<br>
> _texture(ir_tg4, texture_gather_or_es31, glsl_type::ivec4_type, glsl_type::isampler2D_type, glsl_type::vec2_type),<br>
> _texture(ir_tg4, texture_gather_or_es31, glsl_type::uvec4_type, glsl_type::usampler2D_type, glsl_type::vec2_type),<br>
><br>
> _texture(ir_tg4, gpu_shader5, glsl_type::vec4_type, glsl_type::sampler2DRect_type, glsl_type::vec2_type),<br>
> _texture(ir_tg4, gpu_shader5, glsl_type::ivec4_type, glsl_type::isampler2DRect_type, glsl_type::vec2_type),<br>
> _texture(ir_tg4, gpu_shader5, glsl_type::uvec4_type, glsl_type::usampler2DRect_type, glsl_type::vec2_type),<br>
><br>
> _texture(ir_tg4, texture_gather_or_es31, glsl_type::vec4_type, glsl_type::sampler2DArray_type, glsl_type::vec3_type),<br>
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp<br>
> index 21ed34d79d0..1def5c7da5c 100644<br>
> --- a/src/compiler/glsl/glsl_parser_extras.cpp<br>
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp<br>
> @@ -699,20 +699,21 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {<br>
> EXT(OES_texture_cube_map_array),<br>
> EXT_AEP(OES_texture_storage_multisample_2d_array),<br>
> EXT(OES_viewport_array),<br>
><br>
> /* All other extensions go here, sorted alphabetically.<br>
> */<br>
> EXT(AMD_conservative_depth),<br>
> EXT(AMD_gpu_shader_int64),<br>
> EXT(AMD_shader_stencil_export),<br>
> EXT(AMD_shader_trinary_minmax),<br>
> + EXT(AMD_texture_texture4),<br>
> EXT(AMD_vertex_shader_layer),<br>
> EXT(AMD_vertex_shader_viewport_index),<br>
> EXT(ANDROID_extension_pack_es31a),<br>
> EXT(EXT_blend_func_extended),<br>
> EXT(EXT_frag_depth),<br>
> EXT(EXT_draw_buffers),<br>
> EXT(EXT_clip_cull_distance),<br>
> EXT(EXT_geometry_point_size),<br>
> EXT_AEP(EXT_geometry_shader),<br>
> EXT_AEP(EXT_gpu_shader5),<br>
> diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h<br>
> index da8b2fa3ab5..ce18f3f89cd 100644<br>
> --- a/src/compiler/glsl/glsl_parser_extras.h<br>
> +++ b/src/compiler/glsl/glsl_parser_extras.h<br>
> @@ -779,20 +779,22 @@ struct _mesa_glsl_parse_state {<br>
> /* All other extensions go here, sorted alphabetically.<br>
> */<br>
> bool AMD_conservative_depth_enable;<br>
> bool AMD_conservative_depth_warn;<br>
> bool AMD_gpu_shader_int64_enable;<br>
> bool AMD_gpu_shader_int64_warn;<br>
> bool AMD_shader_stencil_export_enable;<br>
> bool AMD_shader_stencil_export_warn;<br>
> bool AMD_shader_trinary_minmax_enable;<br>
> bool AMD_shader_trinary_minmax_warn;<br>
> + bool AMD_texture_texture4_enable;<br>
> + bool AMD_texture_texture4_warn;<br>
> bool AMD_vertex_shader_layer_enable;<br>
> bool AMD_vertex_shader_layer_warn;<br>
> bool AMD_vertex_shader_viewport_index_enable;<br>
> bool AMD_vertex_shader_viewport_index_warn;<br>
> bool ANDROID_extension_pack_es31a_enable;<br>
> bool ANDROID_extension_pack_es31a_warn;<br>
> bool EXT_blend_func_extended_enable;<br>
> bool EXT_blend_func_extended_warn;<br>
> bool EXT_clip_cull_distance_enable;<br>
> bool EXT_clip_cull_distance_warn;<br>
> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h<br>
> index 45ee7675ab2..2a3e1ab32ca 100644<br>
> --- a/src/mesa/main/extensions_table.h<br>
> +++ b/src/mesa/main/extensions_table.h<br>
> @@ -13,20 +13,21 @@ EXT(AMD_depth_clamp_separate , AMD_depth_clamp_separate<br>
> EXT(AMD_draw_buffers_blend , ARB_draw_buffers_blend , GLL, GLC, x , x , 2009)<br>
> EXT(AMD_framebuffer_multisample_advanced , AMD_framebuffer_multisample_advanced , GLL, GLC, x , ES2, 2018)<br>
> EXT(AMD_gpu_shader_int64 , ARB_gpu_shader_int64 , x , GLC, x , x , 2015)<br>
> EXT(AMD_multi_draw_indirect , ARB_draw_indirect , GLL, GLC, x , x , 2011)<br>
> EXT(AMD_performance_monitor , AMD_performance_monitor , GLL, GLC, x , ES2, 2007)<br>
> EXT(AMD_pinned_memory , AMD_pinned_memory , GLL, GLC, x , x , 2013)<br>
> EXT(AMD_query_buffer_object , ARB_query_buffer_object , GLL, GLC, x , x , 2012)<br>
> EXT(AMD_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GLL, GLC, x , x , 2009)<br>
> EXT(AMD_shader_stencil_export , ARB_shader_stencil_export , GLL, GLC, x , x , 2009)<br>
> EXT(AMD_shader_trinary_minmax , dummy_true , GLL, GLC, x , x , 2012)<br>
> +EXT(AMD_texture_texture4 , ARB_texture_gather , GLL, GLC, x , x , 2008)<br>
> EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , GLL, GLC, x , x , 2012)<br>
> EXT(AMD_vertex_shader_viewport_index , AMD_vertex_shader_viewport_index , GLL, GLC, x , x , 2012)<br>
><br>
> EXT(ANDROID_extension_pack_es31a , ANDROID_extension_pack_es31a , x , x , x , 31, 2014)<br>
><br>
> EXT(ANGLE_texture_compression_dxt3 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2011)<br>
> EXT(ANGLE_texture_compression_dxt5 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2011)<br>
><br>
> EXT(APPLE_object_purgeable , APPLE_object_purgeable , GLL, GLC, x , x , 2006)<br>
> EXT(APPLE_packed_pixels , dummy_true , GLL, x , x , x , 2002)<br>
> --<br>
> 2.17.1<br>
><br>
> _______________________________________________<br>
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> <a href="mailto:mesa-dev@lists.freedesktop.org" target="_blank">mesa-dev@lists.freedesktop.org</a><br>
> <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev" rel="noreferrer" target="_blank">https://lists.freedesktop.org/mailman/listinfo/mesa-dev</a><br>
</blockquote></div></div></div>