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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz fixes this"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108914#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz fixes this"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108914">bug 108914</a>
from <span class="vcard"><a class="email" href="mailto:tempel.julian@gmail.com" title="tempel.julian@gmail.com">tempel.julian@gmail.com</a>
</span></b>
<pre>(In reply to Samuel Pitoiset from <a href="show_bug.cgi?id=108914#c12">comment #12</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=142705" name="attach_142705" title="possible fix">attachment 142705</a> <a href="attachment.cgi?id=142705&action=edit" title="possible fix">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=108914&attachment=142705'>[review]</a> [review]
> possible fix
>
> Can you try the attached patch?</span >
It fixes the problem, thanks a lot. :)
I also gave it a try with native DX11 on Windows and my impression is that the
result of dxvk + radv looks totally identical now.</pre>
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