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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mass Effect Andromeda renders correctly on RX480 POLARIS but BAD ON RX VEGA 64 on wine 3.10 stagingf with DXVK"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106958#c26">Comment # 26</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mass Effect Andromeda renders correctly on RX480 POLARIS but BAD ON RX VEGA 64 on wine 3.10 stagingf with DXVK"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106958">bug 106958</a>
from <span class="vcard"><a class="email" href="mailto:erik.badman@gmail.com" title="egon2003 <erik.badman@gmail.com>"> <span class="fn">egon2003</span></a>
</span></b>
<pre>I just tried it with LLVM and Mesa from git and the glitch is gone.
However I see the glitch with Mesa 18.2.5 compiled against LLVM 7.0.0 and LLVM
7.0.1. The glitch is also there with Mesa 18.3.0-rc5 and LLVM 7.0.0 and LLVM
7.0.1.
Thanks for looking into this.</pre>
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