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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107991#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - RX580 ~ ring gfx timeout ~ particular shaders created by a dolphin-emu game can crash AMDGPU, with both RadeonSI and RADV ~ attached apitrace for RadeonSI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=107991">bug 107991</a>
from <span class="vcard"><a class="email" href="mailto:felix.adrianto@gmail.com" title="e88z4 <felix.adrianto@gmail.com>"> <span class="fn">e88z4</span></a>
</span></b>
<pre>Hi Everyone,
I can confirm that this bug is still affecting amdgpu driver. I ran yuzu-canary
built playing Super Mario Odyssey. The bug can be reproduced very consistent at
the beginning of the game when Mario jump for the first being woken up by
Cappy.
My system is RX580
Kernel 4.19.7
I tried different combination of mesa 18.2.6/18.3.0-rc6/19.0-development.
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout, signaled
seq=77668, emitted seq=77671</pre>
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