<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal Tournament (UT99) segfault on opengl init"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108933#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal Tournament (UT99) segfault on opengl init"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108933">bug 108933</a>
from <span class="vcard"><a class="email" href="mailto:iive@yahoo.com" title="iive@yahoo.com">iive@yahoo.com</a>
</span></b>
<pre>(In reply to iive from <a href="show_bug.cgi?id=108933#c10">comment #10</a>)
<span class="quote">> I can confirm that the issue does go away after changing the string
> "__dynamic_cast" to "__dynamicZcast" in Core.so .</span >
That doesn't work. It is enough for the game to load, render the intro and let
you in the menu. When you start an actual game however, the game exits with
"undefined symbol" error.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>