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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal Tournament (UT99) segfault on opengl init"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108933#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal Tournament (UT99) segfault on opengl init"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108933">bug 108933</a>
from <span class="vcard"><a class="email" href="mailto:network723@rkmail.ru" title="network723@rkmail.ru">network723@rkmail.ru</a>
</span></b>
<pre>(In reply to Gustaw Smolarczyk from <a href="show_bug.cgi?id=108933#c12">comment #12</a>)
<span class="quote">> On a slightly unrelated topic, UT99 seems to work fine (at least for me)
> while run on wine (or Steam's proton). You might want to try this path as a
> work-around.</span >
On my system, UT stops working in wine after you run it few time, until next
reboot. This seems to be unrelated to mesa, as it behaves like this with any
renderer, including software and third-party d3d9 one paired with nine.
(Just a side note, I don't really care about playing it. But I think that
checking if older native programs still work is generally a good idea)</pre>
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