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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - High memory usage in Black Mesa"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108946#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - High memory usage in Black Mesa"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108946">bug 108946</a>
from <span class="vcard"><a class="email" href="mailto:marco.gerzb@gmail.com" title="MGG <marco.gerzb@gmail.com>"> <span class="fn">MGG</span></a>
</span></b>
<pre>Hello Ian,
I see your point about glDeleteShader, but due that the trace includes a game
crash, I thinks it is quite possible that the api call is not present because
the engine wasn't able to run any resource release process. Anyway, in my
current setup I can make the game run for some time (at least in the main
menu), so I'll run apitrace without letting the game to crash. I think that
with a graceful run of the game we should be able to see if the leak is related
with what you pointed out.
By the way, how useful would be to get an apitrace with an nvidia card (using
the propietary driver)? Could that give you any extra information regarding the
shader memory usage on each driver?</pre>
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