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<body><span class="vcard"><a class="email" href="mailto:gloriouseggroll@gmail.com" title="Thomas Crider <gloriouseggroll@gmail.com>"> <span class="fn">Thomas Crider</span></a>
</span> changed
<a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
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<th>What</th>
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<td style="text-align:right;">Attachment #143089 is obsolete</td>
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<td>1
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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c65">Comment # 65</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:gloriouseggroll@gmail.com" title="Thomas Crider <gloriouseggroll@gmail.com>"> <span class="fn">Thomas Crider</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=143100" name="attach_143100" title="vendor override patch for divinity original sin">attachment 143100</a> <a href="attachment.cgi?id=143100&action=edit" title="vendor override patch for divinity original sin">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=93551&attachment=143100'>[review]</a>
vendor override patch for divinity original sin
this is a minor update which moves the string override to mesa/main/getstring
rather than having to edit individual driver strings, similar to how it was
done in the shim. Works fine on my AMD machines. I believe the string issue
only affects AMD cards. Without the string change the game doesn't render
correctly.
The only intel machine I had on hand had a 3.3 opengl core, and didnt seem to
be phased by changing the string to either ATI Technologies, Inc. or Intel
Corporation. I was able to get the game running using
MESA_GL_VERSION_OVERRIDE=4.2COMPAT MESA_GLSL_VERSION_OVERRIDE=420, but with
some artifacting, which I believe was due to having to use overrides. The
artifacting did not change when I tried using either of the above mentioned
strings.
I should be able to test it again on an opengl 4.5 compatible intel machine at
the office tomorrow.</pre>
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