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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c72">Comment # 72</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:bmilreu@gmail.com" title="bmilreu@gmail.com">bmilreu@gmail.com</a>
</span></b>
<pre>(In reply to Thomas Crider from <a href="show_bug.cgi?id=93551#c71">comment #71</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=143118" name="attach_143118" title="patch to make divinity work">attachment 143118</a> <a href="attachment.cgi?id=143118&action=edit" title="patch to make divinity work">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=93551&attachment=143118'>[review]</a> [review]
> patch to make divinity work
>
> Here's the modified patch that allows the vendor to be set in the driconf
> value.
>
> Things that need fixing:
>
> -It still sets an envvar because I dont know how to set the vendor string
> directly in dri_context.c or how to make driQueryOptionstr work in
> getstring.c
>
> -It still contains the glxcmds.c patch because without it the game crashes
> at launch.</span >
Hello Thomas, it's still crashing for me with the patch and env vars set (tried
both .drirc and runtime). Anything else I have to do to make it work? Just
wanna finish an old save :)</pre>
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