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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105371#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105371">bug 105371</a>
from <span class="vcard"><a class="email" href="mailto:amonpaike@gmail.com" title="amonpaike <amonpaike@gmail.com>"> <span class="fn">amonpaike</span></a>
</span></b>
<pre>good and bad news...
I've just tested the latest blender build with the latest mesa-devel (February
1 2019) driver..
the standard settings situation remained predominantly the same.
the good news is that if you launch blender with these parameters:
"DRI_PRIME=1 R600_DEBUG=nosb ./blender"
with the shader backend acceleration off, blender with eevee works perfectly
again..
the bad news is that the performance goes fuckoff ..
so the problem is of the gallium drivers in particular of the shader compiler
with the lights and shadows of the realtime blender eevee rendering engine...
:((</pre>
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