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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [RADV] The Witcher 3 system freeze"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109242#c34">Comment # 34</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [RADV] The Witcher 3 system freeze"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109242">bug 109242</a>
from <span class="vcard"><a class="email" href="mailto:madcatx@atlas.cz" title="madcatx@atlas.cz">madcatx@atlas.cz</a>
</span></b>
<pre>I hate to make noise about a closed issue but I believe I have been seeing a
GPU hang very similar to what is described here in Witcher 3 fights. I can
reproduce it only when the game is run through classic WINE D3D->OpenGL
translation, DXVK runs flawlessly for me.
Since this fix is for RADV only, is it possible that a similar fix may be
applicable for OpenGL path as well?
FTR, I have an ASUS RX570.</pre>
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