<div dir="ltr"><div>Reviewed-by: Connor Abbott <<a href="mailto:cwabbott0@gmail.com">cwabbott0@gmail.com</a>></div><div><br></div><div>I'm a bit surprised it's that slow... do you have any idea what's going on? I've made flamegraphs in the past on i965 to see where most of the time is spent.<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Feb 13, 2019 at 9:00 AM Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Currently the radeonsi NIR backend takes around twice the time<br>
of the tgsi backend to compile shader-db. These are some first<br>
steps at reducing the overhead of NIR.<br>
<br>
This series reduces the compile time of a Deus Ex program I was<br>
profiling by around 5%.<br>
<br>
<br>
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