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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ir_variable has maximum access out of bounds -- but it's not out of bounds"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109532#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ir_variable has maximum access out of bounds -- but it's not out of bounds"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109532">bug 109532</a>
from <span class="vcard"><a class="email" href="mailto:andrey.simiklit@gmail.com" title="asimiklit <andrey.simiklit@gmail.com>"> <span class="fn">asimiklit</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=109532#c24">comment #24</a>)
<span class="quote">> """
> But according to next comment it should be 0 because of the BlockB[0] was
> optimized
> and there is the BlockB[1] only:
>
> /* The ARB_shading_language_420pack spec says:
> *
> * If the binding identifier is used with a uniform block instanced as
> * an array then the first element of the array takes the specified
> * block binding and each subsequent element takes the next consecutive
> * uniform block binding point.
> */
> """
>
> I don't think that's enough justification for the "mesa" way of doing it.
> Whether a block is eliminated or not is not specified by GLSL spec. Would be
> good to get some more experienced opinions on this. [Not mine...]</span >
I have asked about it here:
<a href="https://github.com/KhronosGroup/OpenGL-API/issues/46">https://github.com/KhronosGroup/OpenGL-API/issues/46</a>
Hope that somebody will clarify it)</pre>
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