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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [RADV] SPIRV's control flow attributes do not propagate to LLVM"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108841#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [RADV] SPIRV's control flow attributes do not propagate to LLVM"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=108841">bug 108841</a>
              from <span class="vcard"><a class="email" href="mailto:asmith@feralinteractive.com" title="Alex Smith <asmith@feralinteractive.com>"> <span class="fn">Alex Smith</span></a>
</span></b>
        <pre>I'd also like to see these implemented. AMDVLK supports them and we've had
several cases where we've been able to get significant performance improvements
on complex shaders with that driver by manually forcing some loops to be
unrolled or not unrolled.</pre>
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