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<body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110216">bug 110216</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
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<td style="text-align:right;">Status</td>
<td>ASSIGNED
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<td>RESOLVED
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110216#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110216">bug 110216</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Fixed by:
commit 427a6fee439b2df96edc813c56572169385772a6
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date: Tue Mar 19 12:09:36 2019 +1100
nir: only override previous alu during loop analysis if supported
Users of this function expect alu to be a supported comparision
if the induction variable is not NULL. Since we attempt to
override the return values if the first limit is not a const, we
must make sure we are dealing with a valid comparision before
overriding the alu instruction.
Fixes an unreachable in inverse_comparison() with the game
Assasins Creed Odyssey.
Fixes: 3235a942c16b ("nir: find induction/limit vars in iand instructions")
Acked-by: Samuel Pitoiset <<a href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a>>
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
href="show_bug.cgi?id=110216">https://bugs.freedesktop.org/show_bug.cgi?id=110216</a></pre>
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