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    <body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110216">bug 110216</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
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      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110216#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110216">bug 110216</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>Fixed by:

commit 427a6fee439b2df96edc813c56572169385772a6
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date:   Tue Mar 19 12:09:36 2019 +1100

    nir: only override previous alu during loop analysis if supported

    Users of this function expect alu to be a supported comparision
    if the induction variable is not NULL. Since we attempt to
    override the return values if the first limit is not a const, we
    must make sure we are dealing with a valid comparision before
    overriding the alu instruction.

    Fixes an unreachable in inverse_comparison() with the game
    Assasins Creed Odyssey.

    Fixes: 3235a942c16b ("nir: find induction/limit vars in iand instructions")

    Acked-by: Samuel Pitoiset <<a href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a>>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
   href="show_bug.cgi?id=110216">https://bugs.freedesktop.org/show_bug.cgi?id=110216</a></pre>
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