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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110216">110216</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Vulkan/radeon
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>philip.rebohle@tu-dortmund.de
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=143744" name="attach_143744" title="Compute shader that triggers the crash">attachment 143744</a> <a href="attachment.cgi?id=143744&action=edit" title="Compute shader that triggers the crash">[details]</a></span>
Compute shader that triggers the crash

Hello,

trying to compile the attached compute shader (among others) causes the driver
to segfault. The commit which introduced the issue is:


commit 3235a942c16b61849bc16a710c53f0a7a5566f0d (HEAD, refs/bisect/bad)
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date:   Thu Dec 6 16:00:40 2018 +1100

    nir: find induction/limit vars in iand instruction


Please let me know if you need more info.</pre>
        </div>
      </p>


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