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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - glesv1_cm.pc and glesv2.pc missing after b01524fff05eef66e8cd24f1c5aacefed4209f03"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110141#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - glesv1_cm.pc and glesv2.pc missing after b01524fff05eef66e8cd24f1c5aacefed4209f03"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110141">bug 110141</a>
from <span class="vcard"><a class="email" href="mailto:ajax@nwnk.net" title="Adam Jackson <ajax@nwnk.net>"> <span class="fn">Adam Jackson</span></a>
</span></b>
<pre>(In reply to Eric Engestrom from <a href="show_bug.cgi?id=110141#c2">comment #2</a>)
<span class="quote">> So again, I really don't understand the meaning that's given to "does
> gles2.pc exists?". Am I missing something?</span >
It means "can I link against GLES2's library, and if so, how". This really is
something glvnd ought to provide. See also
<a href="https://github.com/NVIDIA/libglvnd/pull/86">https://github.com/NVIDIA/libglvnd/pull/86</a></pre>
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