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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Assassins Creed Odyssey crashes with nir errors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110240#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Assassins Creed Odyssey crashes with nir errors"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110240">bug 110240</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>Fixed by the following commit in master:
commit ce47999ceed7efe010a1b6cc592780514803670a (public/master)
Author: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>>
Date: Wed Mar 27 11:16:15 2019 -0500
Revert "anv/radv: release memory allocated by glsl types during
spirv_to_nir"
This reverts commit 4e1bbb000cdfe4ba01bee5a6868c54fed7285dae. It turns
out that some DXVK apps due to some implementation detail of DXVK or
other create and destroy instances in an interleaved way. Freeing the
glsl_type memory without being a bit more careful causes use-after-free
issues. Looks like we need to try again.</pre>
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