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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radv: Dragon Quest XI (DXVK) has a graphical glitch (regression, bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110349#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radv: Dragon Quest XI (DXVK) has a graphical glitch (regression, bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110349">bug 110349</a>
from <span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span></b>
<pre>Do you have the following commit in your build ?
ommit d5befdbe4ad4523e58074063a3b619f389fb9f1f
Author: Samuel Pitoiset <<a href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a>>
Date: Fri Mar 15 10:36:00 2019 +0100
radv: always load 3 channels for formats that need to be shuffled
This fixes a rendering issue with Hellblade and DXVK.
Fixes: a66b186bebf ("radv: use typed buffer loads for vertex input
fetches")
Reported-by: Philip Rebohle <<a href="mailto:philip.rebohle@tu-dortmund.de">philip.rebohle@tu-dortmund.de</a>>
Signed-off-by: Samuel Pitoiset <<a href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a>>
Reviewed-by: Bas Nieuwenhuizen <<a href="mailto:bas@basnieuwenhuizen.nl">bas@basnieuwenhuizen.nl</a>>
If the problem still happens with that, can you record a renderdoc capture
please?</pre>
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