<div dir="auto"><div><br><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Apr 15, 2019, 10:41 PM Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
<br>
On 16/4/19 7:03 am, Marek Olšák wrote:<br>
> ping<br>
> <br>
> On Tue, Apr 9, 2019 at 10:03 PM Marek Olšák <<a href="mailto:maraeo@gmail.com" target="_blank" rel="noreferrer">maraeo@gmail.com</a> <br>
> <mailto:<a href="mailto:maraeo@gmail.com" target="_blank" rel="noreferrer">maraeo@gmail.com</a>>> wrote:<br>
> <br>
> From: Marek Olšák <<a href="mailto:marek.olsak@amd.com" target="_blank" rel="noreferrer">marek.olsak@amd.com</a> <mailto:<a href="mailto:marek.olsak@amd.com" target="_blank" rel="noreferrer">marek.olsak@amd.com</a>>><br>
> <br>
> ---<br>
> src/compiler/nir/nir.h | 8 +++++<br>
> src/compiler/nir/nir_opt_intrinsics.c | 40 +++++++++++++++++++++--<br>
> src/gallium/drivers/radeonsi/si_get.c | 1 +<br>
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 1 +<br>
> 4 files changed, 48 insertions(+), 2 deletions(-)<br>
> <br>
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h<br>
> index 09950bf3398..d3874705235 100644<br>
> --- a/src/compiler/nir/nir.h<br>
> +++ b/src/compiler/nir/nir.h<br>
> @@ -2283,20 +2283,28 @@ typedef struct nir_shader_compiler_options {<br>
> *<br>
> * This depends on some possibly hw implementation details,<br>
> which may<br>
> * not be true for all hw. In particular that the FS is only<br>
> executed<br>
> * for covered samples or for helper invocations. So, do not<br>
> blindly<br>
> * enable this option.<br>
> *<br>
> * Note: See also issue #22 in ARB_shader_image_load_store<br>
> */<br>
> bool lower_helper_invocation;<br>
> <br>
> + /**<br>
> + * Convert gl_SampleMaskIn to gl_HelperInvocation as follows:<br>
> + *<br>
> + * gl_SampleMaskIn == 0 ---> gl_HelperInvocation<br>
> + * gl_SampleMaskIn != 0 ---> !gl_HelperInvocation<br>
> + */<br>
> + bool optimize_sample_mask_in;<br>
> +<br>
> bool lower_cs_local_index_from_id;<br>
> bool lower_cs_local_id_from_index;<br>
> <br>
> bool lower_device_index_to_zero;<br>
> <br>
> /* Set if nir_lower_wpos_ytransform() should also invert<br>
> gl_PointCoord. */<br>
> bool lower_wpos_pntc;<br>
> <br>
> bool lower_hadd;<br>
> bool lower_add_sat;<br>
> diff --git a/src/compiler/nir/nir_opt_intrinsics.c<br>
> b/src/compiler/nir/nir_opt_intrinsics.c<br>
> index 7b054faa204..2f9e4e466c9 100644<br>
> --- a/src/compiler/nir/nir_opt_intrinsics.c<br>
> +++ b/src/compiler/nir/nir_opt_intrinsics.c<br>
> @@ -22,21 +22,22 @@<br>
> */<br>
> <br>
> #include "nir.h"<br>
> #include "nir_builder.h"<br>
> <br>
> /**<br>
> * \file nir_opt_intrinsics.c<br>
> */<br>
> <br>
> static bool<br>
> -opt_intrinsics_impl(nir_function_impl *impl)<br>
> +opt_intrinsics_impl(nir_function_impl *impl,<br>
> + const struct nir_shader_compiler_options *options)<br>
> {<br>
> nir_builder b;<br>
> nir_builder_init(&b, impl);<br>
> bool progress = false;<br>
> <br>
> nir_foreach_block(block, impl) {<br>
> nir_foreach_instr_safe(instr, block) {<br>
> if (instr->type != nir_instr_type_intrinsic)<br>
> continue;<br>
> <br>
> @@ -48,20 +49,55 @@ opt_intrinsics_impl(nir_function_impl *impl)<br>
> case nir_intrinsic_vote_any:<br>
> case nir_intrinsic_vote_all:<br>
> if (nir_src_is_const(intrin->src[0]))<br>
> replacement = nir_ssa_for_src(&b, intrin->src[0], 1);<br>
> break;<br>
> case nir_intrinsic_vote_feq:<br>
> case nir_intrinsic_vote_ieq:<br>
> if (nir_src_is_const(intrin->src[0]))<br>
> replacement = nir_imm_true(&b);<br>
> break;<br>
> + case nir_intrinsic_load_sample_mask_in:<br>
> + /* Transform:<br>
> + * gl_SampleMaskIn == 0 ---> gl_HelperInvocation<br>
> + * gl_SampleMaskIn != 0 ---> !gl_HelperInvocation<br>
> + */<br>
> + if (!options->optimize_sample_mask_in)<br>
> + continue;<br>
> +<br>
> + nir_foreach_use_safe(use_src, &intrin->dest.ssa) {<br>
> + if (use_src->parent_instr->type == nir_instr_type_alu) {<br>
> + nir_alu_instr *alu =<br>
> nir_instr_as_alu(use_src->parent_instr);<br>
> +<br>
> + if (alu->op == nir_op_ieq ||<br>
> + alu->op == nir_op_ine) {<br>
> + /* Check for 0 in either operand. */<br>
> + nir_const_value *const_val =<br>
> + nir_src_as_const_value(alu->src[0].src);<br>
> + if (!const_val)<br>
> + const_val =<br>
> nir_src_as_const_value(alu->src[1].src);<br>
> + if (!const_val || const_val->i32[0] != 0)<br>
> + continue;<br>
> +<br>
> + nir_ssa_def *new_expr =<br>
> nir_load_helper_invocation(&b, 1);<br>
> +<br>
> + if (alu->op == nir_op_ine32)<br>
<br>
How can this be nir_op_ine32 when the outer if condition is:<br>
<br>
alu->op == nir_op_ieq || alu->op == nir_op_ine<br>
<br>
??<br></blockquote></div></div><div dir="auto"><br></div><div dir="auto">Yeah, that's a leftover from the previous version that used the 32 suffix everywhere and didn't work.</div><div dir="auto"><br></div><div dir="auto">Marek</div><div dir="auto"><br></div><div dir="auto"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
> + new_expr = nir_inot(&b, new_expr);<br>
> +<br>
> + nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa,<br>
> + <br>
> nir_src_for_ssa(new_expr));<br>
> + nir_instr_remove(&alu->instr);<br>
> + continue;<br>
> + }<br>
> + }<br>
> + }<br>
> + continue;<br>
> default:<br>
> break;<br>
> }<br>
> <br>
> if (!replacement)<br>
> continue;<br>
> <br>
> nir_ssa_def_rewrite_uses(&intrin->dest.ssa,<br>
> nir_src_for_ssa(replacement));<br>
> nir_instr_remove(instr);<br>
> @@ -74,19 +110,19 @@ opt_intrinsics_impl(nir_function_impl *impl)<br>
> <br>
> bool<br>
> nir_opt_intrinsics(nir_shader *shader)<br>
> {<br>
> bool progress = false;<br>
> <br>
> nir_foreach_function(function, shader) {<br>
> if (!function->impl)<br>
> continue;<br>
> <br>
> - if (opt_intrinsics_impl(function->impl)) {<br>
> + if (opt_intrinsics_impl(function->impl, shader->options)) {<br>
> progress = true;<br>
> nir_metadata_preserve(function->impl,<br>
> nir_metadata_block_index |<br>
> <br>
> nir_metadata_dominance);<br>
> }<br>
> }<br>
> <br>
> return progress;<br>
> }<br>
> diff --git a/src/gallium/drivers/radeonsi/si_get.c<br>
> b/src/gallium/drivers/radeonsi/si_get.c<br>
> index 58b56b34d13..2142d5a33f2 100644<br>
> --- a/src/gallium/drivers/radeonsi/si_get.c<br>
> +++ b/src/gallium/drivers/radeonsi/si_get.c<br>
> @@ -494,20 +494,21 @@ static const struct<br>
> nir_shader_compiler_options nir_options = {<br>
> .lower_pack_snorm_2x16 = true,<br>
> .lower_pack_snorm_4x8 = true,<br>
> .lower_pack_unorm_2x16 = true,<br>
> .lower_pack_unorm_4x8 = true,<br>
> .lower_unpack_snorm_2x16 = true,<br>
> .lower_unpack_snorm_4x8 = true,<br>
> .lower_unpack_unorm_2x16 = true,<br>
> .lower_unpack_unorm_4x8 = true,<br>
> .lower_extract_byte = true,<br>
> .lower_extract_word = true,<br>
> + .optimize_sample_mask_in = true,<br>
> .max_unroll_iterations = 32,<br>
> .native_integers = true,<br>
> };<br>
> <br>
> static const void *<br>
> si_get_compiler_options(struct pipe_screen *screen,<br>
> enum pipe_shader_ir ir,<br>
> enum pipe_shader_type shader)<br>
> {<br>
> assert(ir == PIPE_SHADER_IR_NIR);<br>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp<br>
> b/src/mesa/state_tracker/st_glsl_to_nir.cpp<br>
> index fb10869c9f9..8028ccf7110 100644<br>
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp<br>
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp<br>
> @@ -497,20 +497,21 @@ st_glsl_to_nir_post_opts(struct st_context<br>
> *st, struct gl_program *prog,<br>
> /* This has to be done last. Any operation the can cause<br>
> * prog->ParameterValues to get reallocated (e.g., anything<br>
> that adds a<br>
> * program constant) has to happen before creating this linkage.<br>
> */<br>
> _mesa_associate_uniform_storage(st->ctx, shader_program, prog,<br>
> true);<br>
> <br>
> st_set_prog_affected_state_flags(prog);<br>
> <br>
> NIR_PASS_V(nir, st_nir_lower_builtin);<br>
> NIR_PASS_V(nir, gl_nir_lower_atomics, shader_program, true);<br>
> + NIR_PASS_V(nir, nir_opt_intrinsics);<br>
> <br>
> nir_variable_mode mask = nir_var_function_temp;<br>
> nir_remove_dead_variables(nir, mask);<br>
> <br>
> if (st->ctx->_Shader->Flags & GLSL_DUMP) {<br>
> _mesa_log("\n");<br>
> _mesa_log("NIR IR for linked %s program %d:\n",<br>
> _mesa_shader_stage_to_string(prog->info.stage),<br>
> shader_program->Name);<br>
> nir_print_shader(nir, _mesa_get_log_file());<br>
> -- <br>
> 2.17.1<br>
> <br>
> <br>
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> <br>
</blockquote></div></div></div>