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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - No Man Sky GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110471#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - No Man Sky GPU hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110471">bug 110471</a>
from <span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=144046" name="attach_144046" title="workaround">attachment 144046</a> <a href="attachment.cgi?id=144046&action=edit" title="workaround">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=110471&attachment=144046'>[review]</a>
workaround
This fixes the GPU hang.
The split_alu_of_phi NIR pass seems correct to me. The generated NIR and LLVM
IR (for the shader that hangs) also seem correct to me, so this likely triggers
a bug in LLVM.</pre>
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