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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=110590">110590</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>GLX
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>Hi-Angel@yandex.ru
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When running `wine LaunchGTAIV.exe` with latest mesa, it blinks once, and then
disappears with:

    X Error of failed request:  GLXBadFBConfig
    Major opcode of failed request:  153 (GLX)
    Minor opcode of failed request:  34 ()
    Serial number of failed request:  325
    Current serial number in output stream:  330

Bisection got me to the commit below. Reverting it locally fixes the problem.

    commit e91ee763c378d03883eb88cf0eadd8aa916f7878
    Author: Hal Gentz <<a href="mailto:zegentzy@protonmail.com">zegentzy@protonmail.com</a>>
    Date:   Sun Mar 24 16:52:39 2019 -0600

        glx: Fix synthetic error generation in __glXSendError

        To quote Uli Schlachter, who understands this stuff more than I do:

        >   The function __glXSendError() in mesa's src/glx/glx_error.c invents
an X11
        > protocol error out of thin air. For the sequence number it uses
dpy->request.
        > This is the sequence number of the last request that was sent.
_XError() will
        > then update dpy->last_request_read based on the sequence number of
the error
        > that just "came in".
        >
        >   If now another something comes in with a sequence number less than
        > dpy->last_request_read, since sequence numbers are monotonically
increasing,
        > widen() will incorrectly add 1<<32 to the sequence number and things
might go
        > downhill afterwards.

        `__glXSendErrorForXcb` was also patched, as that's the function that
        `glXCreateContextAttribsARB` actually uses.

        Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Some Unity games fail assertion on startup in glXCreateContextAttribsARB"
   href="show_bug.cgi?id=99781">https://bugs.freedesktop.org/show_bug.cgi?id=99781</a>
        Cc: <a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>
        Fixes: ad503c41 'apple: Initial import of libGL for OSX from AppleSGLX
svn repository'
        Reviewed-by: Adam Jackson <<a href="mailto:ajax@redhat.com">ajax@redhat.com</a>>
        Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
        Signed-off-by: Hal Gentz <<a href="mailto:zegentzy@protonmail.com">zegentzy@protonmail.com</a>>

Note: I couldn't reproduce it with other games with or without wine, but I only
have a few of them though.</pre>
        </div>
      </p>


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