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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - "glx: Fix synthetic error generation in __glXSendError" broke wine games on 32-bit"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110632#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - "glx: Fix synthetic error generation in __glXSendError" broke wine games on 32-bit"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110632">bug 110632</a>
from <span class="vcard"><a class="email" href="mailto:randrik@mail.ru" title="Andrew Randrianasulu <randrik@mail.ru>"> <span class="fn">Andrew Randrianasulu</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=110632#c1">comment #1</a>)
<span class="quote">> Is it possible to get a backtrace from __glXSendError? I don't understand
> why this particular commit would change behavior from "not error" to "error".</span >
sorry, not familiar enough with gdb. Should I set breakpoint somewhere in
libGL?</pre>
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