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    <body><span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - small shadows are not drawn in various games (shadow map bias issue?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=109599">bug 109599</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>NOTABUG
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - small shadows are not drawn in various games (shadow map bias issue?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=109599#c29">Comment # 29</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED NOTABUG - small shadows are not drawn in various games (shadow map bias issue?)"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=109599">bug 109599</a>
              from <span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span></b>
        <pre>No because it's not a bug.

Per the Vulkan spec "26.11.3. Depth Bias":

"depthBiasSlopeFactor scales the maximum depth slope of the polygon, and
depthBiasConstantFactor scales an implementation-dependent constant that
relates to the usable resolution of the depth buffer."

and,

"The minimum resolvable difference r is an implementation-dependent parameter
that depends on the depth buffer representation."

That means, it might render differently based on that implementation-dependent
parameter. Note that it likely renders something different with NVIDIA as well.

Closing as we can't do anything.
Thanks for the report!</pre>
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