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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - shadow artifacts in Assassin's Creed: Unity"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110662">110662</a>
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<th>Summary</th>
<td>shadow artifacts in Assassin's Creed: Unity
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Vulkan/radeon
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>tempel.julian@gmail.com
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
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<p>
<div>
<pre>Especially in interiors like this, there are "holes" and stripe artifacts in
shadow maps:
<a href="https://abload.de/img/screenshot_20190510_24djhr.png">https://abload.de/img/screenshot_20190510_24djhr.png</a>
They also wander and change shape in motion, making the corruption quite
perceivable.
The issue does not occur with proprietary amdvlk driver (open amdvlk hangs) and
neither on Windows with DX11. Using Nvidia PCSS GameWorks effect mitigates or
stops the issue, but it's very expensive.
Uploading renderdoc capture right now.
Latest git-master versions of dxvk and mesa were used.</pre>
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</p>
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