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<div class="moz-cite-prefix">On 6/3/19 9:46 AM, Alex Smith wrote:<br>
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<blockquote type="cite"
cite="mid:CAD=bm1mU65ofpzhhA6CEe3PbqwtESPWtukJ8VFnv3R3i=0vtLg@mail.gmail.com">
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<div dir="ltr">On Sun, 2 Jun 2019 at 11:59, Bas Nieuwenhuizen
<<a href="mailto:bas@basnieuwenhuizen.nl" target="_blank"
moz-do-not-send="true">bas@basnieuwenhuizen.nl</a>>
wrote:<br>
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<div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0px 0px 0px
0.8ex;border-left:1px solid
rgb(204,204,204);padding-left:1ex">On Sun, Jun 2, 2019 at
12:32 PM Alex Smith <<a
href="mailto:asmith@feralinteractive.com" target="_blank"
moz-do-not-send="true">asmith@feralinteractive.com</a>>
wrote:<br>
><br>
> Put the uncached GTT type at a higher index than the
visible VRAM type,<br>
> rather than having GTT first.<br>
><br>
> When we don't have dedicated VRAM, we don't have a
non-visible VRAM<br>
> type, and the property flags for GTT and visible VRAM
are identical.<br>
> According to the spec, for types with identical flags,
we should give<br>
> the one with better performance a lower index.<br>
><br>
> Previously, apps which follow the spec guidance for
choosing a memory<br>
> type would have picked the GTT type in preference to
visible VRAM (all<br>
> Feral games will do this), and end up with lower
performance.<br>
><br>
> On a Ryzen 5 2500U laptop (Raven Ridge), this improves
average FPS in<br>
> the Rise of the Tomb Raider benchmark by up to ~30%.
Tested a couple of<br>
> other (Feral) games and saw similar improvement on
those as well.<br>
><br>
> Signed-off-by: Alex Smith <<a
href="mailto:asmith@feralinteractive.com" target="_blank"
moz-do-not-send="true">asmith@feralinteractive.com</a>><br>
> ---<br>
> I noticed that the memory types advertised on my Raven
laptop looked a<br>
> bit odd so played around with it and found this. I'm
not sure if it is<br>
> actually expected that the performance difference
between visible VRAM<br>
> and GTT is so large, seeing as it's not dedicated VRAM,
but the results<br>
> are clear (and consistent, tested multiple times).<br>
<br>
AFAIU it is still using different memory paths, with GTT
using<br>
different pagetables (those from the CPU I believe on APUs)
and<br>
possible CPU snooping.<br>
<br>
Main risk here seems applications pushing out driver
internal stuff<br>
(descriptor sets etc.) from "VRAM", posssibly hitting perf
elsewhere.<br>
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<div>Driver internal allocations have higher BO priorities
than all app allocations, wouldn't that help avoid that? I'm
not sure how much effect the priorities actually have...</div>
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Priorities shouldn't matter much.<br>
<blockquote type="cite"
cite="mid:CAD=bm1mU65ofpzhhA6CEe3PbqwtESPWtukJ8VFnv3R3i=0vtLg@mail.gmail.com">
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<blockquote class="gmail_quote" style="margin:0px 0px 0px
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rgb(204,204,204);padding-left:1ex">
That said,<br>
<br>
Reviewed-by: Bas Nieuwenhuizen <<a
href="mailto:bas@basnieuwenhuizen.nl" target="_blank"
moz-do-not-send="true">bas@basnieuwenhuizen.nl</a>><br>
<br>
> ---<br>
> src/amd/vulkan/radv_device.c | 18 +++++++++++++++---<br>
> 1 file changed, 15 insertions(+), 3 deletions(-)<br>
><br>
> diff --git a/src/amd/vulkan/radv_device.c
b/src/amd/vulkan/radv_device.c<br>
> index 3cf050ed220..d36ee226ebd 100644<br>
> --- a/src/amd/vulkan/radv_device.c<br>
> +++ b/src/amd/vulkan/radv_device.c<br>
> @@ -171,12 +171,11 @@
radv_physical_device_init_mem_types(struct
radv_physical_device *device)<br>
> .heapIndex = vram_index,<br>
> };<br>
> }<br>
> - if (gart_index >= 0) {<br>
> + if (gart_index >= 0 &&
device->rad_info.has_dedicated_vram) {<br>
> device->mem_type_indices[type_count]
= RADV_MEM_TYPE_GTT_WRITE_COMBINE;<br>
>
device->memory_properties.memoryTypes[type_count++] =
(VkMemoryType) {<br>
> .propertyFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |<br>
> -
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |<br>
> -
(device->rad_info.has_dedicated_vram ? 0 :
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT),<br>
> +
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,<br>
> .heapIndex = gart_index,<br>
> };<br>
> }<br>
> @@ -189,6 +188,19 @@
radv_physical_device_init_mem_types(struct
radv_physical_device *device)<br>
> .heapIndex =
visible_vram_index,<br>
> };<br>
> }<br>
> + if (gart_index >= 0 &&
!device->rad_info.has_dedicated_vram) {<br>
> + /* Put GTT after visible VRAM for GPUs
without dedicated VRAM<br>
> + * as they have identical property
flags, and according to the<br>
> + * spec, for types with identical
flags, the one with greater<br>
> + * performance must be given a lower
index. */<br>
> + device->mem_type_indices[type_count]
= RADV_MEM_TYPE_GTT_WRITE_COMBINE;<br>
> +
device->memory_properties.memoryTypes[type_count++] =
(VkMemoryType) {<br>
> + .propertyFlags =
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |<br>
> +
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |<br>
> +
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,<br>
> + .heapIndex = gart_index,<br>
> + };<br>
> + }<br>
> if (gart_index >= 0) {<br>
> device->mem_type_indices[type_count]
= RADV_MEM_TYPE_GTT_CACHED;<br>
>
device->memory_properties.memoryTypes[type_count++] =
(VkMemoryType) {<br>
> --<br>
> 2.21.0<br>
><br>
> _______________________________________________<br>
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