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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - The Witcher 3: blocky shadow artifacts on distant objects"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110861">110861</a>
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<th>Summary</th>
<td>The Witcher 3: blocky shadow artifacts on distant objects
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>git
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/Vulkan/radeon
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>tempel.julian@gmail.com
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
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</tr></table>
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<pre>There are blocky shadow artifacts on distant objects:
<a href="https://abload.de/img/tw3lyk3t.png">https://abload.de/img/tw3lyk3t.png</a>
I think this is a regression in either radv or llvm, as I can't recall seeing
these artifacts the last time I tested with radv.
Funny: amdvlk had a similar (or even the very same?) issue and it got fixed
with its latest update.
mesa-git 19.2.0_devel.111569.22025595f3f
llvm-libs-git 9.0.0_r318186.669775f9db7</pre>
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