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<body><span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED INVALID - Valgrind show a lot of invalid read/write when running Godot Engine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111001">bug 111001</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>INVALID
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED INVALID - Valgrind show a lot of invalid read/write when running Godot Engine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111001#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED INVALID - Valgrind show a lot of invalid read/write when running Godot Engine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111001">bug 111001</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>The real issue here is that we have lots of GPU allocations that don't come in
through libc so valgrind doesn't know about them. Valgrind then complains
every time we touch these allocations from the CPU even though it's totally
valid. If you install the valgrind-devel package and build mesa yourself, it
should detect valgrind and add hints to the driver to help valgrind out errors
will go away.</pre>
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