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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Vulkan overlay doesn't work with X4: Foundations"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=111054#c15">Comment # 15</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Vulkan overlay doesn't work with X4: Foundations"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=111054">bug 111054</a>
              from <span class="vcard"><a class="email" href="mailto:lionel.g.landwerlin@linux.intel.com" title="Lionel Landwerlin <lionel.g.landwerlin@linux.intel.com>"> <span class="fn">Lionel Landwerlin</span></a>
</span></b>
        <pre>(In reply to Shmerl from <a href="show_bug.cgi?id=111054#c13">comment #13</a>)
<span class="quote">> OK, I run it now also to match mesa-master Vulkan driver with the loader.
> I.e. using not the system ICD, but the one built with mesa-master (though
> that doesn't change the outcome, but at least reduces potential mismatches).

> Here is the result of /proc/<pid>/maps: <a href="https://pastebin.com/raw/vPwn0xTd">https://pastebin.com/raw/vPwn0xTd</a></span >

Thanks it seems to be using the system loader.
At this point I have no idea apart from the game manually calling setenv() to
drop the VK_LAYER_PATH variable.</pre>
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