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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111092#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111092">bug 111092</a>
from <span class="vcard"><a class="email" href="mailto:pendingchaos02+fdobugzilla@gmail.com" title="Rhys Perry <pendingchaos02+fdobugzilla@gmail.com>"> <span class="fn">Rhys Perry</span></a>
</span></b>
<pre>(In reply to kyle.devir from <a href="show_bug.cgi?id=111092#c3">comment #3</a>)
<span class="quote">> vkpipeline-db isn't dumping any shaders... despite my environment variables
> being correct.
>
> This is how I run it:
>
> export
> VK_LAYER_PATH="/run/media/valmar/DataSSD/Games/WineLibraries/x64/
> VkLayer_vkpipeline_db.json"
> export
> LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/run/media/valmar/DataSSD/Games/
> WineLibraries/x64/libVkLayer_vkpipeline_db.so"
> export VK_INSTANCE_LAYERS="VK_LAYER_vkpipeline_db"
>
> mkdir -p
> "/run/media/valmar/DataSSD/Games/SteamLibraryLinux/steamapps/common/Devil
> May Cry 5/CapturedShaders"
> export
> VKPIPELINE_DB_CAPTURE_PATH="/run/media/valmar/DataSSD/Games/
> SteamLibraryLinux/steamapps/common/Devil May Cry 5/CapturedShaders"
> export ENABLE_VKPIPELINE_DB="1"
>
> ${ProtonWineBinary} "${GameDir}/${GameBinary}"</span >
Try setting LD_LIBRARY_PATH to
"$LD_LIBRARY_PATH:/run/media/valmar/DataSSD/Games/WineLibraries/x64/" instead?
I also set VK_LAYER_PATH to the directory containing VkLayer_vkpipeline_db.json</pre>
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