<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111092#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111092">bug 111092</a>
from <span class="vcard"><a class="email" href="mailto:kyle.devir@mykolab.com" title="kyle.devir@mykolab.com">kyle.devir@mykolab.com</a>
</span></b>
<pre>vkpipeline-db isn't dumping any shaders... despite my environment variables
being correct.
This is how I run it:
export
VK_LAYER_PATH="/run/media/valmar/DataSSD/Games/WineLibraries/x64/VkLayer_vkpipeline_db.json"
export
LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/run/media/valmar/DataSSD/Games/WineLibraries/x64/libVkLayer_vkpipeline_db.so"
export VK_INSTANCE_LAYERS="VK_LAYER_vkpipeline_db"
mkdir -p
"/run/media/valmar/DataSSD/Games/SteamLibraryLinux/steamapps/common/Devil May
Cry 5/CapturedShaders"
export
VKPIPELINE_DB_CAPTURE_PATH="/run/media/valmar/DataSSD/Games/SteamLibraryLinux/steamapps/common/Devil
May Cry 5/CapturedShaders"
export ENABLE_VKPIPELINE_DB="1"
${ProtonWineBinary} "${GameDir}/${GameBinary}"</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>