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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=111092#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=111092">bug 111092</a>
              from <span class="vcard"><a class="email" href="mailto:kyle.devir@mykolab.com" title="kyle.devir@mykolab.com">kyle.devir@mykolab.com</a>
</span></b>
        <pre>vkpipeline-db isn't dumping any shaders... despite my environment variables
being correct.

This is how I run it:

export
VK_LAYER_PATH="/run/media/valmar/DataSSD/Games/WineLibraries/x64/VkLayer_vkpipeline_db.json"
export
LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/run/media/valmar/DataSSD/Games/WineLibraries/x64/libVkLayer_vkpipeline_db.so"
export VK_INSTANCE_LAYERS="VK_LAYER_vkpipeline_db"

mkdir -p
"/run/media/valmar/DataSSD/Games/SteamLibraryLinux/steamapps/common/Devil May
Cry 5/CapturedShaders"
export
VKPIPELINE_DB_CAPTURE_PATH="/run/media/valmar/DataSSD/Games/SteamLibraryLinux/steamapps/common/Devil
May Cry 5/CapturedShaders"
export ENABLE_VKPIPELINE_DB="1"

${ProtonWineBinary} "${GameDir}/${GameBinary}"</pre>
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