<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111092#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111092">bug 111092</a>
from <span class="vcard"><a class="email" href="mailto:cwabbott0@gmail.com" title="Connor Abbott <cwabbott0@gmail.com>"> <span class="fn">Connor Abbott</span></a>
</span></b>
<pre>Can you upload a trace that shows the problem? I think the easiest way is to
use vkpipeline-db (<a href="https://gitlab.freedesktop.org/mesa/vkpipeline-db">https://gitlab.freedesktop.org/mesa/vkpipeline-db</a>) to
capture the shaders using a mesa before the problem commit and then compile
them using mesa master to find the problematic pipeline_test file.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>