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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Memory leak in minecraft (supposedly related to rendering)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111288#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Memory leak in minecraft (supposedly related to rendering)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111288">bug 111288</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre><span class="quote">>and absurdly high amount of these records in process memory map seemed to be quite rational explanation of where that memory leak is.</span >
Got you, thanks.
<span class="quote">>so amount of these can easily grow until there's no memory left</span >
ok, I see your point. I ran the game for a all night, and in the morning
observed memory usage - and it still used 2.3 GB of RAM memory (it is for about
20 hours in pause)
According to '/dev/dri/renderD128' records - they were increased up to 90.
About memory allocated for them - most of them used 4-16 kb, not 1 MB. Only few
of them used 400 Kb (1 or 2 records).
And the last thing - I tried to run java process using valgrind, it created
some logs (useless as they don't have information about possible leaks now) but
game still didn't start :( Possibly it should take more time... (it used 1.2 GB
of RAM memory now, as the original game uses 2.3 GB)</pre>
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