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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - In the game The Surge (378540) - textures disappear then appear again when I change the camera angle view"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111493#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - In the game The Surge (378540) - textures disappear then appear again when I change the camera angle view"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111493">bug 111493</a>
from <span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span></b>
<pre>5544b2cbbd23df82192aea09d909b5cc2c1f1af9 is the first bad commit
commit 5544b2cbbd23df82192aea09d909b5cc2c1f1af9
Author: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
Date: Tue Jan 23 17:35:51 2018 +0800
nir/algebraic: Use value range analysis to eliminate useless unary ops
Sandy Bridge is the big winner because it lies at something of a
crossroads. It supports a fairly high OpenGL version, and it still has
the old style math box. The high OpenGL version means a lot more
shaders can run on it. The old style math box means extra moves are
necessary to resolve source modifiers on operands to complex math
instructions like COS, SQRT, and RCP.</pre>
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