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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_vertex fails with bad intrinsic"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111496#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_vertex fails with bad intrinsic"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111496">bug 111496</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>It looks like llvm 7.0+ got rid of the umul intrinsic (the optimized umul code
was once used by draw but nowadays it's only used for these 32x32->64bit muls).
Need to update the code to follow the autoupgrade pattern of llvm instead.
(For unsigned mul that would be bitcast/and/mul/shuffle, for signed it's
bitcast/shl/ashr/mul/shuffle.)</pre>
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