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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - integer cube sampling fails to build shader"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=111511">111511</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>integer cube sampling fails to build shader
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>not set
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>not set
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/llvmpipe
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>airlied@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.size_pot.clamp_to_edge_repeat

This fails to build due to 
lp_bld_bitarit.c:130:lp_build_andnot: Assertion `lp_check_value(type, a)'
failed.


I'm not sure how the averaging corner rules are supposed to work for integer
textures (do you have to do integer divide by 3?) but this code has some
coord_bld/texel_bld code if I had to guess.

lp_build_sample_image_linear
in the accurate_cube_corners case.</pre>
        </div>
      </p>


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