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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] Supraland no longer start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111522#c21">Comment # 21</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] Supraland no longer start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111522">bug 111522</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=111522#c20">comment #20</a>)
<span class="quote">> (In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=111522#c19">comment #19</a>)
> > I've been wondering about regexps but that's another thing to add to mesa.
> > It's also unfortunate that Unreal puts its engien version in the engine name.
>
> The filename matching code is already full of platform specific paths so
> adding regexps here would be fairly simple as we can just use the posix
> functions.</span >
Wouldn't globbing (fnmatch()) be sufficient and easier to end users to
understand than regexps?</pre>
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