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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [bisected] Supraland no longer start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111522#c24">Comment # 24</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [bisected] Supraland no longer start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111522">bug 111522</a>
from <span class="vcard"><a class="email" href="mailto:fdo-bugs@engestrom.ch" title="Eric Engestrom <fdo-bugs@engestrom.ch>"> <span class="fn">Eric Engestrom</span></a>
</span></b>
<pre>(In reply to MWATTT from <a href="show_bug.cgi?id=111522#c22">comment #22</a>)
<span class="quote">> Note that the last Unreal Engine version is 4.23 and is still affected by
> this bug, so I'll be better with "engine_version="0:23" in .drirc</span >
Lionel, you put the workaround up to version 4.21 in
0616b7ac90cf4f86bb409d34101e3a3cceac8cbe; did you mean to put 4.23?
If so, you can push this with my r-b:
---8<---
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -475,7 +475,7 @@ TODO: document the other workarounds.
<!-- Works around the game not starting (does not deal with
the implementation returning more images than the minimum
specified by the application. -->
- <engine engine_name_match="UnrealEngine4.*" engine_versions="0:21">
+ <engine engine_name_match="UnrealEngine4.*" engine_versions="0:23">
<option name="vk_x11_strict_image_count" value="true" />
</engine>
</device>
--->8---</pre>
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