<div dir="auto">It's not supported and not useful in any way. TGSI llvmpipe is missing a lot of features.<div dir="auto"><br></div><div dir="auto">DaveĀ </div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, 19 Nov 2020, 18:35 Tommy Chou, <<a href="mailto:yuanhsi@ece.ubc.ca">yuanhsi@ece.ubc.ca</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_default">Hi,</div><div class="gmail_default"><br></div><div class="gmail_default">When running Vulkan code through lavapipe, SPIRV shaders are first converted to NIR. Is it possible to further translate or dump that NIR to TGSI format or is it unsupported? I tried running vkcube with LP_DEBUG=tgsi,tgsi_ir but it segfaulted.</div><div class="gmail_default"><br></div><div class="gmail_default">Thanks,</div><div class="gmail_default">Tommy</div></div>
_______________________________________________<br>
mesa-dev mailing list<br>
<a href="mailto:mesa-dev@lists.freedesktop.org" target="_blank" rel="noreferrer">mesa-dev@lists.freedesktop.org</a><br>
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev" rel="noreferrer noreferrer" target="_blank">https://lists.freedesktop.org/mailman/listinfo/mesa-dev</a><br>
</blockquote></div>