<div dir="ltr"><div>Please file a bug at <a href="https://gitlab.freedesktop.org/mesa/mesa/-/issues">https://gitlab.freedesktop.org/mesa/mesa/-/issues</a> rather than sending an e-mail. It's much easier for the developers to track it that way.</div><div><br></div><div>~Faith</div></div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Thu, May 29, 2025 at 2:53 PM Jean-François Boyer <<a href="mailto:jee.boyer@gmail.com">jee.boyer@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><p style="margin:0px 0px 1.2em">I have a setup with <code style="background-color:rgb(248,248,248);border:1px solid rgb(234,234,234);font-size:0.85em;font-family:Consolas,Inconsolata,Courier,monospace;margin:0px 0.15em;padding:0px 0.3em;border-radius:3px;display:inline">linux kernel 6.12 mesa3d 24.0.9 llvm 15.0.3</code> running on a AMD board<br>OpenGL Vendor: AMD<br>OpenGL Renderer: AMD Ryzen Embedded V1807B with Radeon Vega Gfx (radeonsi, raven, LLVM 15.0.3, DRM 3.61, 6.12.19)<br>OpenGL Version: 4.6 (Core Profile) Mesa 24.0.9</p><p style="margin:0px 0px 1.2em">I am having issues when running a game. I got this error amdgpu: The CS has been rejected (-2) in dmesg and the game stopped. <br><br>The graphical stack seems to be working fine since I am able to run glmark2 without issue. <br><br>I strace the game and found this iotctl call crashing</p><p style="margin:0px 0px 1.2em">`3185 ioctl(58, DRM_IOCTL_AMDGPU_CS, 0x7f0767af7ae0) = -1 ENOENT (No such file or directory)`<br>`3185 write(2, "amdgpu: The CS has been rejected (-2).\n", 39) = 39`<br><br>This same game was working properly with kernel 5.10 and mesa3d 21.1.1</p><p style="margin:0px 0px 1.2em">any help or fix would be appreciated</p><p style="margin:0px 0px 1.2em">thank you<br>Jee</p></div>
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