[Mesa-stable] [PATCH 5/9] glsl: Add default precision qualifiers for ES builtins

Ian Romanick idr at freedesktop.org
Fri Aug 9 16:38:37 PDT 2013


From: Ian Romanick <ian.d.romanick at intel.com>

Once the compiler proplerly checks for default precision qualifiers,
these shaders will cease to compile.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: "9.2" <mesa-stable at lists.freedesktop.org>
---
 src/glsl/builtins/profiles/100es.frag                    | 2 ++
 src/glsl/builtins/profiles/300es.frag                    | 1 +
 src/glsl/builtins/profiles/OES_EGL_image_external.glsl   | 1 +
 src/glsl/builtins/profiles/OES_standard_derivatives.frag | 1 +
 src/glsl/builtins/profiles/OES_texture_3D.frag           | 1 +
 5 files changed, 6 insertions(+)

diff --git a/src/glsl/builtins/profiles/100es.frag b/src/glsl/builtins/profiles/100es.frag
index 904aa30..28c4527 100644
--- a/src/glsl/builtins/profiles/100es.frag
+++ b/src/glsl/builtins/profiles/100es.frag
@@ -1,4 +1,6 @@
 #version 100
+precision highp float;
+
 vec4 texture2D       (sampler2D sampler, vec2 coord, float bias);
 vec4 texture2DProj   (sampler2D sampler, vec3 coord, float bias);
 vec4 texture2DProj   (sampler2D sampler, vec4 coord, float bias);
diff --git a/src/glsl/builtins/profiles/300es.frag b/src/glsl/builtins/profiles/300es.frag
index 38589f7..ef412d8 100644
--- a/src/glsl/builtins/profiles/300es.frag
+++ b/src/glsl/builtins/profiles/300es.frag
@@ -1,4 +1,5 @@
 #version 300 es
+precision highp float;
 
 /* texture - bias variants */
  vec4 texture( sampler2D sampler, vec2 P, float bias);
diff --git a/src/glsl/builtins/profiles/OES_EGL_image_external.glsl b/src/glsl/builtins/profiles/OES_EGL_image_external.glsl
index 71e6af9..90300ec 100644
--- a/src/glsl/builtins/profiles/OES_EGL_image_external.glsl
+++ b/src/glsl/builtins/profiles/OES_EGL_image_external.glsl
@@ -1,5 +1,6 @@
 #version 100
 #extension GL_OES_EGL_image_external : enable
+precision highp float;
 
 vec4 texture2D(samplerExternalOES sampler, vec2 coord);
 vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);
diff --git a/src/glsl/builtins/profiles/OES_standard_derivatives.frag b/src/glsl/builtins/profiles/OES_standard_derivatives.frag
index 2c6ea07..44991ef 100644
--- a/src/glsl/builtins/profiles/OES_standard_derivatives.frag
+++ b/src/glsl/builtins/profiles/OES_standard_derivatives.frag
@@ -1,5 +1,6 @@
 #version 100
 #extension GL_OES_standard_derivatives : enable
+precision highp float;
 
 /*
  * 8.8 - Fragment Processing Functions
diff --git a/src/glsl/builtins/profiles/OES_texture_3D.frag b/src/glsl/builtins/profiles/OES_texture_3D.frag
index b6ebd6a..c2c3339 100644
--- a/src/glsl/builtins/profiles/OES_texture_3D.frag
+++ b/src/glsl/builtins/profiles/OES_texture_3D.frag
@@ -1,5 +1,6 @@
 #version 100
 #extension GL_OES_texture_3D : enable
+precision highp float;
 
 vec4 texture3D (sampler3D sampler, vec3 coord);
 vec4 texture3DProj (sampler3D sampler, vec4 coord);
-- 
1.8.1.4



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