[Mesa-stable] [Mesa-dev] [PATCH 2/4] mesa: Don't call driver RenderTexture for really broken textures
Jordan Justen
jljusten at gmail.com
Sun Jul 28 15:24:55 PDT 2013
On Sun, Jul 28, 2013 at 12:56 PM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This fixes the segfault in the '0x0 texture' subtest of piglit's
> fbo-incomplete test.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: mesa-stable at lists.freedesktop.org
> ---
> src/mesa/main/fbobject.c | 22 ++++++++++++++++++++--
> 1 file changed, 20 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index a55b56c..f10af41 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -343,6 +343,22 @@ _mesa_remove_attachment(struct gl_context *ctx,
> }
>
> /**
> + * Verify a couple error conditions that will lead to an incomplete FBO and
> + * may cause problems for the driver's RenderTexture path.
> + */
> +static bool
> +driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
> +{
> + const struct gl_texture_image *const texImage =
> + att->Texture->Image[att->CubeMapFace][att->TextureLevel];
> +
> + if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
> + return false;
> +
> + return true;
> +}
> +
> +/**
> * Create a renderbuffer which will be set up by the driver to wrap the
> * texture image slice.
> *
> @@ -391,7 +407,8 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
> rb->NumSamples = texImage->NumSamples;
> rb->TexImage = texImage;
>
> - ctx->Driver.RenderTexture(ctx, fb, att);
> + if (driver_RenderTexture_is_safe(att))
> + ctx->Driver.RenderTexture(ctx, fb, att);
Should !driver_RenderTexture_is_safe generate an error?
Or will not having called ctx->Driver.RenderTexture lead to the error
at a later point?
-Jordan
> }
>
> /**
> @@ -1891,7 +1908,8 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
>
> for (i = 0; i < BUFFER_COUNT; i++) {
> struct gl_renderbuffer_attachment *att = fb->Attachment + i;
> - if (att->Texture && att->Renderbuffer->TexImage) {
> + if (att->Texture && att->Renderbuffer->TexImage
> + && driver_RenderTexture_is_safe(att)) {
> ctx->Driver.RenderTexture(ctx, fb, att);
> }
> }
> --
> 1.8.1.4
>
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