[Mesa-stable] [PATCH 5/7] mesa: Don't call driver RenderTexture for invalid zoffset
Ian Romanick
idr at freedesktop.org
Wed Jul 31 13:29:33 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.
The 'invalid layer of an array texture' subtest still fails.
v2: Fix off-by-one comparison error noticed by Chris Forbes. Also,
1D_ARRAY textures have Depth == 1. Instead, compare against Height.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org> [v1]
Cc: mesa-stable at lists.freedesktop.org
---
src/mesa/main/fbobject.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index acb5885..1225fea 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -355,6 +355,12 @@ driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
return false;
+ if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
+ && att->Zoffset >= texImage->Height)
+ || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
+ && att->Zoffset >= texImage->Depth))
+ return false;
+
return true;
}
--
1.8.1.4
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