[Mesa-stable] [PATCH] main: Fix MaxUniformComponents for geometry shaders.
Paul Berry
stereotype441 at gmail.com
Wed Nov 13 14:33:58 PST 2013
For both vertex and fragment shaders we default MaxUniformComponents
to 4 * MAX_UNIFORMS. It makes sense to do this for geometry shaders
too; if back-ends have different limits they can override them as
necessary.
Fixes piglit test:
spec/glsl-1.50/built-in constants/gl_MaxGeometryUniformComponents
Cc: "10.0" <mesa-stable at lists.freedesktop.org>
---
src/mesa/main/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index d005d23..8cbc935 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -494,7 +494,7 @@ init_program_limits(struct gl_context *ctx, GLenum type,
prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
- prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
break;
--
1.8.4.2
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