[Mesa-stable] [PATCH] mesa: Don't return any data for GL_SHADER_BINARY_FORMATS
Ian Romanick
idr at freedesktop.org
Fri Oct 4 10:12:12 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so
GL_SHADER_BINARY_FORMATS should not write any data to the application
buffer.
Fixes piglit test 'arb_get_program_binary-overrun shader'.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
I forgot to CC this to stable before, but it should go to both the 9.1
and 9.2 branches. It's on master now.
src/mesa/main/get_hash_params.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index e80a23c..9c54af0 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -303,7 +303,7 @@ descriptor=[
[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
[ "NUM_SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
- [ "SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
+ [ "SHADER_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_ES2_compatibility_api_es2" ],
# GL_ARB_get_program_binary / GL_OES_get_program_binary
[ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
--
1.8.1.4
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