[Mesa-stable] [PATCH V2] mesa: Fix error code generation in glReadPixels()
Ian Romanick
idr at freedesktop.org
Fri Apr 18 16:19:43 PDT 2014
On 03/12/2014 06:07 PM, Anuj Phogat wrote:
> Section 4.3.1, page 220, of OpenGL 3.3 specification explains
> the error conditions for glreadPixels():
>
> "If the format is DEPTH_STENCIL, then values are taken from
> both the depth buffer and the stencil buffer. If there is
> no depth buffer or if there is no stencil buffer, then the
> error INVALID_OPERATION occurs. If the type parameter is
> not UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV,
> then the error INVALID_ENUM occurs."
>
> Fixes failing Khronos CTS test packed_depth_stencil_error.test
>
> V2: Avoid code duplication
>
> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
One comment below. With that fixed,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/glformats.c | 16 ++++++++++++++++
> 1 file changed, 16 insertions(+)
>
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> index 77cf263..32c4f42 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -1238,6 +1238,22 @@ GLenum
> _mesa_error_check_format_and_type(const struct gl_context *ctx,
> GLenum format, GLenum type)
> {
> + /* From OpenGL 3.3 spec, page 220:
> + * "If the format is DEPTH_STENCIL, then values are taken from
> + * both the depth buffer and the stencil buffer. If there is no
> + * depth buffer or if there is no stencil buffer, then the error
> + * INVALID_OPERATION occurs. If the type parameter is not
> + * UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the
> + * error INVALID_ENUM occurs."
> + *
> + * OpenGL ES still generates GL_INVALID_OPERATION because glReadPixels
> + * cannot be used to read depth or stencil in that API.
Unindent the last two lines because they're not part of the spec quote.
> + */
> + if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL
> + && type != GL_UNSIGNED_INT_24_8
> + && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
> + return GL_INVALID_ENUM;
> +
> /* special type-based checks (see glReadPixels, glDrawPixels error lists) */
> switch (type) {
> case GL_BITMAP:
>
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